Interesting. I'm OK with the trained units belonging to the owning player, thats actually what I would prefer. However the resources is a problem since it won't let you spend another players resources even if you can control the structure.
I've been trying to find a better resource sharing system for when a player leaves during the middle of a game in my map. There is a trigger action: Turn player X resource sharing on towards player Y. That's what I'm using right now and it works, however its really not ideal. Using that action it allows players to spend the resources of the player who left not only at the left players structures, but also at their own structures. This causes huge imbalances in the game. What I would like to be able to do is to have it so that if a player leaves the game, the remaining players on their team can spend their income for them at the structures of the player who left, but not use it at their own structures.
For example, if players 1, 2 and 3 are on a team, and player 2 leaves the game, I want players 1 and 3 to be able to spend player 2s money using player 2s buildings and ONLY player 2s buildings.
Does anybody know of a good method to do this?
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Interesting. I'm OK with the trained units belonging to the owning player, thats actually what I would prefer. However the resources is a problem since it won't let you spend another players resources even if you can control the structure.
What does that mean?
I've been trying to find a better resource sharing system for when a player leaves during the middle of a game in my map. There is a trigger action: Turn player X resource sharing on towards player Y. That's what I'm using right now and it works, however its really not ideal. Using that action it allows players to spend the resources of the player who left not only at the left players structures, but also at their own structures. This causes huge imbalances in the game. What I would like to be able to do is to have it so that if a player leaves the game, the remaining players on their team can spend their income for them at the structures of the player who left, but not use it at their own structures.
For example, if players 1, 2 and 3 are on a team, and player 2 leaves the game, I want players 1 and 3 to be able to spend player 2s money using player 2s buildings and ONLY player 2s buildings.
Does anybody know of a good method to do this?