I like that idea of the combination of the last 2.. Bigger states have higher initial value, with states losing value if they're uncontested, and gaining value when theyre captured. Really like that. Thanks a lot.
I need income ideas for the states. has to be very minimal values.
So far.. the original idea was to have an income timer(30s or something), and the amount of states owned would determine the amount you got paid. -All states reward the same amount. This is bad because the biggest player with the most land owned would get the most income. -The other idea is to use actual current state minimum wages to consider their game value. -I could set the values based on size, since bigger states hold more land. -Another idea is, every time a state is captured it's value goes up, starting from 0. Each time it is captured, interest climbs. This would make each game's points of interest different.
I like this last idea the most but I'm hoping for other creative ideas. I mentioned the other ideas to fuel yours and to let you know what I've already thought of.
I like that idea of the combination of the last 2.. Bigger states have higher initial value, with states losing value if they're uncontested, and gaining value when theyre captured. Really like that. Thanks a lot.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
I need income ideas for the states. has to be very minimal values.
So far.. the original idea was to have an income timer(30s or something), and the amount of states owned would determine the amount you got paid.
-All states reward the same amount. This is bad because the biggest player with the most land owned would get the most income.
-The other idea is to use actual current state minimum wages to consider their game value.
-I could set the values based on size, since bigger states hold more land.
-Another idea is, every time a state is captured it's value goes up, starting from 0. Each time it is captured, interest climbs. This would make each game's points of interest different.
I like this last idea the most but I'm hoping for other creative ideas. I mentioned the other ideas to fuel yours and to let you know what I've already thought of.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya