Yes, you would have to create a decal, that works on low settings. It's easy to do, so this request would be rapidly satisfied by any modeller.
Borders are not required, it's possible to create a decal, that would create continious cover with borders automatically.
And yes, spamming tons of units will affect performance.
And if you want to affect the state of the blight cover, you can use behaviors on units-tiles, and have any effect you can imagine, except dancing tits.
I had an idea for blizzard to give us multiple different creeps, maybe a creep per player. That could be used for multiple things, like zones, borders like in civilization, visually marked buff areas of complex shapes without spamming effects, dune2/c&c kind of resources, etc. But no one of blizz never answered anything to this ;/
Possible solution is decal with world space uv mapping (so multiple adjoined ones would create a steamless continuous cover) as the main model for your blight builing. Also, that building should apply a footprint that is required for your normal buildings.
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Yes, you would have to create a decal, that works on low settings. It's easy to do, so this request would be rapidly satisfied by any modeller.
Borders are not required, it's possible to create a decal, that would create continious cover with borders automatically.
And yes, spamming tons of units will affect performance.
And if you want to affect the state of the blight cover, you can use behaviors on units-tiles, and have any effect you can imagine, except dancing tits.
I had an idea for blizzard to give us multiple different creeps, maybe a creep per player. That could be used for multiple things, like zones, borders like in civilization, visually marked buff areas of complex shapes without spamming effects, dune2/c&c kind of resources, etc. But no one of blizz never answered anything to this ;/
Possible solution is decal with world space uv mapping (so multiple adjoined ones would create a steamless continuous cover) as the main model for your blight builing. Also, that building should apply a footprint that is required for your normal buildings.