I don't know if decals are a good option... Especially since wouldn't I have to make a custom decal that would appear on low settings? And making that look correct would be a pain. Also Blight can be dispelled but isn't removed when what produced it is destroyed. When it's dispelled, only the Blight being dispelled is removed, not the entire thing. So I'd have to make a lot of smaller models of Blight, special edge models, and all of this could really drag on the system performance...
@Templarfreak: Go
but jeah what's wrong with creep? you can also replace the creep texture.
I can't replace creep because I still need creep and creep also slowly recedes when the source is gone and I think this is hard-coded? I basically want to make a mod similar to this but in StarCraft II. Blight and corpses are the only things I could think of that would be the hardest to remake.
It doesn't seem like SC2 has triggers to change the terrain texture. But I CAN make buildings that require "Blight" which is a 1x1 building, and the buildings that require Blight will just be placed on that building.
But this feels really hacky because it snaps the building and if I'm not careful on where I spawn these buildings it'll look like the building that requires it to be placed down will be hanging off the edge of the blight.
Is there no way to make a building require a certain texture to be placed? Is there also no way to change terrain textures via triggers?
Maybe a new tab in the Editor that lets you make however many different types of "Creep" you want, like for Units or Effects or Actors, would be nice.
And you can adjust factors like:
Textures.
Effects on units.
speed that it grows and recedes.
How it grows and recedes. (Like custom algorithms for how it grows and recedes.)
Whether it prevents building placement or not.
And the ability for footprints to allow, require, or disallow placement on it.
And then you can attach actors to it if you want, or models, or something.
Like, you could make effects that automatically spawns tentacles when units walk close enough to the center of a spawner for the "Creep"
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
I don't know if decals are a good option... Especially since wouldn't I have to make a custom decal that would appear on low settings? And making that look correct would be a pain. Also Blight can be dispelled but isn't removed when what produced it is destroyed. When it's dispelled, only the Blight being dispelled is removed, not the entire thing. So I'd have to make a lot of smaller models of Blight, special edge models, and all of this could really drag on the system performance...
I can't replace creep because I still need creep and creep also slowly recedes when the source is gone and I think this is hard-coded? I basically want to make a mod similar to this but in StarCraft II. Blight and corpses are the only things I could think of that would be the hardest to remake.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Is this possible?
It doesn't seem like SC2 has triggers to change the terrain texture. But I CAN make buildings that require "Blight" which is a 1x1 building, and the buildings that require Blight will just be placed on that building.
But this feels really hacky because it snaps the building and if I'm not careful on where I spawn these buildings it'll look like the building that requires it to be placed down will be hanging off the edge of the blight.
Is there no way to make a building require a certain texture to be placed? Is there also no way to change terrain textures via triggers?
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk