Kinda curious though, can you actually fit the rest of Azeroth onto the map given the size of your Northrend?
Doable, we may have to move Icecrown citadel, but basically there will be virtually no "sea" between the landmasses. The Eastern Kingdoms northern tip is very narrow (just Quel'thalas, Ghostlands and that isle), so it will fit nicely into the top right corner. Dalaran and ICC may have to be moved. As a worst case scenario we could remove instances, no-one really likes those anyway and it's not possible to make truly dynamic ones. I wouldn't cry to see my makeshift ICC go.
As for Kalimdor, we will try to fatten it and move teldrassil to near where ICC currently sits, so it sits north of the landmass rather than to the left, thereby allowing us to shift Kalimdor left a bit. So basically Northrend will end up sandwiched between the northern tips of the 2 landmasses, and regions will probably be wider than they are tall. Outland and Pandaria will probably not fit though.
Playable concept test is on battle.net Americas region (can't upload to others yet due to dependencies, hopefully soon)
Update 8 Apr 2015
-Fixed many more bugs
-Added temporary victory conditions (crush the other faction's base)
-Removed some units around start locations and other balance fixes
-Added entrance to Icecrown from Storm Peaks (not canon but until I permanently fix Dalaran's portals and people get used to them)
-Fixed some pathing issues especially around Icecrown and Dalaran
-Removed alliance spawns against Horde base until we have more darn space
My Azzy Wars style project for SC2. As you can see, still early in development but we are at last ready for a showcase release.
[B]Recruiting a unit editor to make a custom tech tree and maybe someone to help with the triggers.[/B]
I spent a great deal of time playing Azeroth Wars and Dark Ages of Warcraft and felt it was about damn time I actually created something. As much as I enjoyed Azzy Wars, I like playing with allies and didn't fully appreciate he FFA nature of it (again, personal taste, not a criticism), so I am making this Alliance vs Horde style, 4v4. Still contemplating whether players start with any buildings but most structures and units initially on the map are meant to be NPC controlled, and will send out attack waves periodically. This is so as to reduce the micro demand on players somewhat.
Intend to make a PvE mode after the main PvP mode is done.
Short Term Goals:
-Make a playable preview with all of Northrend (Done as of 8 Apr 2015)
Mid Term Goals:
-Add Kalimdor
-Custom tech tree and units, implement Night Elf
Long Term Goals:
-Add Eastern Kingdoms, Outland if there is space
-Select your starting faction (after all playable factions are implemented)
-Custom tech tree and unit build
-Add playable Forsaken
-PvE mode
Thanks for your interest.
-LeafyVegetable
SilverLeaf Studios
Thanks a ton to Renee for his amazing work on the dependencies.
@TyaArcade: Go
Thanks for the insight, will possibly look at scaling down stuff after the terrain is done.
Thanks. Hope you get fitter soon :O
Thanks, tho Renee is prolly sick and tired of my noob questions :P
Doable, we may have to move Icecrown citadel, but basically there will be virtually no "sea" between the landmasses. The Eastern Kingdoms northern tip is very narrow (just Quel'thalas, Ghostlands and that isle), so it will fit nicely into the top right corner. Dalaran and ICC may have to be moved. As a worst case scenario we could remove instances, no-one really likes those anyway and it's not possible to make truly dynamic ones. I wouldn't cry to see my makeshift ICC go.
As for Kalimdor, we will try to fatten it and move teldrassil to near where ICC currently sits, so it sits north of the landmass rather than to the left, thereby allowing us to shift Kalimdor left a bit. So basically Northrend will end up sandwiched between the northern tips of the 2 landmasses, and regions will probably be wider than they are tall. Outland and Pandaria will probably not fit though.
Playable concept test is on battle.net Americas region (can't upload to others yet due to dependencies, hopefully soon)
Update 8 Apr 2015
-Fixed many more bugs
-Added temporary victory conditions (crush the other faction's base)
-Removed some units around start locations and other balance fixes
-Added entrance to Icecrown from Storm Peaks (not canon but until I permanently fix Dalaran's portals and people get used to them)
-Fixed some pathing issues especially around Icecrown and Dalaran
-Removed alliance spawns against Horde base until we have more darn space
My Azzy Wars style project for SC2. As you can see, still early in development but we are at last ready for a showcase release.
[B]Recruiting a unit editor to make a custom tech tree and maybe someone to help with the triggers.[/B]
I spent a great deal of time playing Azeroth Wars and Dark Ages of Warcraft and felt it was about damn time I actually created something. As much as I enjoyed Azzy Wars, I like playing with allies and didn't fully appreciate he FFA nature of it (again, personal taste, not a criticism), so I am making this Alliance vs Horde style, 4v4. Still contemplating whether players start with any buildings but most structures and units initially on the map are meant to be NPC controlled, and will send out attack waves periodically. This is so as to reduce the micro demand on players somewhat. Intend to make a PvE mode after the main PvP mode is done.
Short Term Goals: -Make a playable preview with all of Northrend (Done as of 8 Apr 2015)
Mid Term Goals: -Add Kalimdor -Custom tech tree and units, implement Night Elf
Long Term Goals: -Add Eastern Kingdoms, Outland if there is space -Select your starting faction (after all playable factions are implemented) -Custom tech tree and unit build -Add playable Forsaken -PvE mode
Thanks for your interest.
-LeafyVegetable SilverLeaf Studios
Thanks a ton to Renee for his amazing work on the dependencies.