A real easy way to get "explosives" is to copy the barrels from the Castanar mission. Parasites seems pretty cool i been thinking about a "Invader": It builds parasites auto for like 25 mins and then shoot them on normal atk and inside a unit it can either build 5 new parasites and infect more or take over the units mind, these parasites is never a unit they are just a broodlingstrike animation.
2. Sounds pretty good but be sure to not make Dark archons super anti-spellcasters and beware of adding to much passive abilities that will eliminate microing. Mind control is awesome though.
3. Okay, but gun buggy sounds alot like a Diamond back but vs. light.
4. Whatever floats your boat.
5. Adding 25% extra harvesting will make a fully saturated base harvest 25% more could make it OP.
6. Screw it then.
7. Just can't imagine a good animation for protoss building "morphing".
@Events: Cool then. What about those (From the Campaign) cooling towers that could destroy a part of a Spaceplatform?
@Capturable stuff: An easy thing to add could be those jorium stockpiles and terrazine thingys in "doodads" and make them grant you more mins/vespene and maybe some sort of protoss teleport?
@Mercs: Seems weird if Zerg could hire Terran mercs...
@Alternative melee map: I have no plans of doing such a map it's just an idea.
@Nest: Cool, how about making it a vulnerable part of Zerg infrastructure, low health
@Infestation: This seems more of a Contamination/Zerg slime ability then infestation, but both in SC1 and 2 there is Ensnare and Fungal so it might fit in.
Gave the link a try and it wasn't really what i would do/what i expected anyways of to the feedback of the feedback (feedback is an awesome spell):
1. Okay sounds fair enough.
2. A few ideas for Archons: Dark archon, feedback on attack sounds good what about some sort of version of mealstrom and mind control like that the Dark archons energy go down so it has to atttack to gain energy and as long as it has energy all biological units around it suffer from decay and when it's got like 200 energy it can use mind control to turn 25% of all hostiles around it neutral and 25% of all neutrals friendly, i like the idea of that archons are unpredictaple . Would also be cool if "High" Archon has some sort of random psistorming and massive damage (+ vs Biological and Psionic like ALL archons) Twilight archon some sort of mixture i guess.
3. Well it wont give much gameplay if they can turn Goliath-Viking since i guess goliaths are anti-air. Just want to say that if u look at their models Goliaths machine guns look quite armorpeircing and Vikings more hail of lead.
5. The idea about that was to seperate the races at the very start becouse it's quite boring that they all got very alike main buildings and workers.
6. Zerg still have their auto regen but it'll go much faster if they hang out/take a swim.
7. Have it hard to imagine uppgrading a protoss buildings to another but anyways i would think it was pretty cool if protoss had some sort of teleport instead of Shuttles (wich i hate) or Warp prism (their alright) pretty weird seeing zealots and high templars in a dropship.
I totally agree that "Events" can't be global or random it would be anoying if a meteor hits your base or army. What about like after say 1 hour of time into a game lava/water starts to rise or some other kindoff "doomsday event" occurs?
@Mercs and neutrals: Mercs guarding something seems kinda good becuase it would then you can't capture stuff in the beginning with 1 worker, neutral buildings hmmmm maybe Xel'naga stuff becuase it's pretty weird that the most powerful race only as sightgiving towers to conquer.
You totally missunderstood my idea. It's about a map (not this one) that would take place on like Xel'naga caverns and would bring loads of alternative melee maps together alongside with skins and other options. This would be to better spotlight those maps and spice up the melee.
Edit: ohhh and that Nest should have some other abilitie then just larvea what about extra regen for all units around it or something because Zerg imo should have some healing
Much like QueenGambit i thought i throw some ideas out:
1. Overlords gains detection via antenna uppgrade
2. Archons, Twilight archons and Dark archons
3. Vikings built from factory, starport control tower uppgrade: Flight mode
4. And more melee, ground/subterran and less range, air for zerg, maybe melee flying unit bsed on a pinylasour (or whatever flying dinosour lizards name is something with a p anyways)
5. This is getting craazy: Probes from robo, SCV from barrracks, drones... normal.
6. Zerg units can regen better at their tech building (Zerglings take a swim in the spawning pool, mutas hang on the spire and so on (w8 ultras crawl into their cavern!?(bazinga! = ))))
7. @Shield battery idea: Dark pylon/Obelisk like sc2 Queen or Orbital command it has 3 support abilities: Shield recharge, Photon charge (faster mining), some sort of teleport and chrono boost
8. Like the idea of more "custom" melee maps with like the above mentioned toxins or like destructible bridges,
switches to turn on/off force fields(bridges and gates) events like meteor shower or something (not random).
Please understand this is just some crazy ideas that I think they should implement and have zero to do with "balance"
Also i was thinking of a map of alternative melee with some diffrent tech trees/game modes/skins in 1 map, like: SC2 Brood war, Crazycraft, this stuff, dark protoss i guess, my own totally unbalanced tree, monobattle,
@Saturation: o.O w/e
A real easy way to get "explosives" is to copy the barrels from the Castanar mission. Parasites seems pretty cool i been thinking about a "Invader": It builds parasites auto for like 25 mins and then shoot them on normal atk and inside a unit it can either build 5 new parasites and infect more or take over the units mind, these parasites is never a unit they are just a broodlingstrike animation.
Sorry for being lazy but here i am:
2. Sounds pretty good but be sure to not make Dark archons super anti-spellcasters and beware of adding to much passive abilities that will eliminate microing. Mind control is awesome though.
3. Okay, but gun buggy sounds alot like a Diamond back but vs. light.
4. Whatever floats your boat.
5. Adding 25% extra harvesting will make a fully saturated base harvest 25% more could make it OP.
6. Screw it then.
7. Just can't imagine a good animation for protoss building "morphing".
@Events: Cool then. What about those (From the Campaign) cooling towers that could destroy a part of a Spaceplatform?
@Capturable stuff: An easy thing to add could be those jorium stockpiles and terrazine thingys in "doodads" and make them grant you more mins/vespene and maybe some sort of protoss teleport?
@Mercs: Seems weird if Zerg could hire Terran mercs...
@Alternative melee map: I have no plans of doing such a map it's just an idea.
@Nest: Cool, how about making it a vulnerable part of Zerg infrastructure, low health
@Infestation: This seems more of a Contamination/Zerg slime ability then infestation, but both in SC1 and 2 there is Ensnare and Fungal so it might fit in.
Gave the link a try and it wasn't really what i would do/what i expected anyways of to the feedback of the feedback (feedback is an awesome spell):
1. Okay sounds fair enough.
2. A few ideas for Archons: Dark archon, feedback on attack sounds good what about some sort of version of mealstrom and mind control like that the Dark archons energy go down so it has to atttack to gain energy and as long as it has energy all biological units around it suffer from decay and when it's got like 200 energy it can use mind control to turn 25% of all hostiles around it neutral and 25% of all neutrals friendly, i like the idea of that archons are unpredictaple . Would also be cool if "High" Archon has some sort of random psistorming and massive damage (+ vs Biological and Psionic like ALL archons) Twilight archon some sort of mixture i guess.
3. Well it wont give much gameplay if they can turn Goliath-Viking since i guess goliaths are anti-air. Just want to say that if u look at their models Goliaths machine guns look quite armorpeircing and Vikings more hail of lead.
4. Pretty cool then by the way look Here
5. The idea about that was to seperate the races at the very start becouse it's quite boring that they all got very alike main buildings and workers.
6. Zerg still have their auto regen but it'll go much faster if they hang out/take a swim.
7. Have it hard to imagine uppgrading a protoss buildings to another but anyways i would think it was pretty cool if protoss had some sort of teleport instead of Shuttles (wich i hate) or Warp prism (their alright) pretty weird seeing zealots and high templars in a dropship.
I totally agree that "Events" can't be global or random it would be anoying if a meteor hits your base or army. What about like after say 1 hour of time into a game lava/water starts to rise or some other kindoff "doomsday event" occurs?
@Mercs and neutrals: Mercs guarding something seems kinda good becuase it would then you can't capture stuff in the beginning with 1 worker, neutral buildings hmmmm maybe Xel'naga stuff becuase it's pretty weird that the most powerful race only as sightgiving towers to conquer.
You totally missunderstood my idea. It's about a map (not this one) that would take place on like Xel'naga caverns and would bring loads of alternative melee maps together alongside with skins and other options. This would be to better spotlight those maps and spice up the melee.
Edit: ohhh and that Nest should have some other abilitie then just larvea what about extra regen for all units around it or something because Zerg imo should have some healing
Much like QueenGambit i thought i throw some ideas out:
1. Overlords gains detection via antenna uppgrade
2. Archons, Twilight archons and Dark archons
3. Vikings built from factory, starport control tower uppgrade: Flight mode
4. And more melee, ground/subterran and less range, air for zerg, maybe melee flying unit bsed on a pinylasour (or whatever flying dinosour lizards name is something with a p anyways)
5. This is getting craazy: Probes from robo, SCV from barrracks, drones... normal.
6. Zerg units can regen better at their tech building (Zerglings take a swim in the spawning pool, mutas hang on the spire and so on (w8 ultras crawl into their cavern!?(bazinga! = ))))
7. @Shield battery idea: Dark pylon/Obelisk like sc2 Queen or Orbital command it has 3 support abilities: Shield recharge, Photon charge (faster mining), some sort of teleport and chrono boost
8. Like the idea of more "custom" melee maps with like the above mentioned toxins or like destructible bridges, switches to turn on/off force fields(bridges and gates) events like meteor shower or something (not random).
Please understand this is just some crazy ideas that I think they should implement and have zero to do with "balance"
Also i was thinking of a map of alternative melee with some diffrent tech trees/game modes/skins in 1 map, like: SC2 Brood war, Crazycraft, this stuff, dark protoss i guess, my own totally unbalanced tree, monobattle,