I actually was in charge of Harvest Earth 2 for a while, but I couldn't find a partner to help me, so its on hold.
I'm going to say once again, I haven't played B&W so I don't feel I could do justice to it, and nobody else has mentioned a desire to create it either.
I like your ideas, sure, but like I said, you're trying to use global banks which don't even exist, and I wouldn't know where to begin creating some kind of utility to do that for me.
There's a significant difference between competing with other players where only 1 wins, and playing cooperatively where all win or lose together.
I don't want to argue this issue. I'm just interested in somebody already having this kind of project, or a great idea that I think I can implement myself.
That still doesn't really explain what the goal of the map would be. And the way you explain a lot of the things working, would require better AI than I'm probably capable of creating, unfortunately.
I get the feeling that by cutting those two out you're losing the purpose of the entire map.
If you don't have them, what's the goal of the game? Sim City itself is one thing, a SC2 map that tries to be Sim City might be fun until you succeed at it once, and then there's no interest in it anymore because its lacking an end goal.
Your map certainly seems to be ambitious, but its using some pretty unique ideas on how to succeed that I'm not sure will go over well, as well as relying on technology that doesn't exist yet.
I'm not sure that's something I could help out with or do on my own.
Black and White still had some combat elements, but yeah, its probably a solid example. Problem is I haven't played it, so it would be difficult for me to handle something like it in SC2.
I can handle most data, as well as triggers, but I'm really lacking in ideas. Most of what I've thought up is implemented, but there isn't enough. There are some large-scale ideas that I have that might require an additional triggerer, though.
There'd be a need for terrain, but its mostly after I have all the gameplay implemented.
Like, looking at the front page of popularity, all I see are a few AoS's or other PvP stuff, some arena type maps, and Defences. I guess the closest thing is the roleplay map, but as far as I understand there's not really a goal in it.
It just seems that most maps are about fighting other players, or fighting with players against AI. On the other hand, I'm a big fan of just playing at making something work, like getting a city to run in SimCity. Is anybody doing this sort of project?
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I actually was in charge of Harvest Earth 2 for a while, but I couldn't find a partner to help me, so its on hold.
I'm going to say once again, I haven't played B&W so I don't feel I could do justice to it, and nobody else has mentioned a desire to create it either.
I like your ideas, sure, but like I said, you're trying to use global banks which don't even exist, and I wouldn't know where to begin creating some kind of utility to do that for me.
There's a significant difference between competing with other players where only 1 wins, and playing cooperatively where all win or lose together.
I don't want to argue this issue. I'm just interested in somebody already having this kind of project, or a great idea that I think I can implement myself.
Its entirely possible for the players to work together towards a defined goal rather than competing to reach it first.
That's creating a competitive nature that I'm not sure I want to exist in a map like this.
That still doesn't really explain what the goal of the map would be. And the way you explain a lot of the things working, would require better AI than I'm probably capable of creating, unfortunately.
I get the feeling that by cutting those two out you're losing the purpose of the entire map.
If you don't have them, what's the goal of the game? Sim City itself is one thing, a SC2 map that tries to be Sim City might be fun until you succeed at it once, and then there's no interest in it anymore because its lacking an end goal.
@TacoManStan:
Your map certainly seems to be ambitious, but its using some pretty unique ideas on how to succeed that I'm not sure will go over well, as well as relying on technology that doesn't exist yet.
I'm not sure that's something I could help out with or do on my own.
I had a similar story. I bought the first one, but my computer's specs weren't up to par, so I had to return it.
But enough about BW2, anybody have some other ideas?
Black and White still had some combat elements, but yeah, its probably a solid example. Problem is I haven't played it, so it would be difficult for me to handle something like it in SC2.
My issue is that Mafia is still about getting the other guys killed off. Its a very elegant form of PvP, but its still PvP.
Gimme your IM and we'll talk.
I can handle most data, as well as triggers, but I'm really lacking in ideas. Most of what I've thought up is implemented, but there isn't enough. There are some large-scale ideas that I have that might require an additional triggerer, though.
There'd be a need for terrain, but its mostly after I have all the gameplay implemented.
Somebody made a Harvest Moon map, then dropped it.
I started work on a version myself, but couldn't find anybody to help. I fear there's no love for this genre.
Like, looking at the front page of popularity, all I see are a few AoS's or other PvP stuff, some arena type maps, and Defences. I guess the closest thing is the roleplay map, but as far as I understand there's not really a goal in it.
It just seems that most maps are about fighting other players, or fighting with players against AI. On the other hand, I'm a big fan of just playing at making something work, like getting a city to run in SimCity. Is anybody doing this sort of project?