I've seen a map that is normal RTS and you can control any of your units in a third-person or first-person way. it was pretty interesting but not really a map just a demo of the feature.
I was also considering a zombie hero who helps the computer controlled zombies take out the survivors and their heroes. and if anyone thinks i should start from scratch instead of using the pre-existing campaign map let me know
Zeldarules28-
You recently posted in my forum about my zombie map with links to tutorials and this forum, and I thank you. I have a more developed idea of what I'm attempting to create. I want a (most likely) four player Zombie survival map with four unique hero characters. I've started to work off of the map "Outbreak", I deleted some transmission triggers and have created two heroes and am working on a third. My heroes are NOT very well done seeing as I have little experience with the editor. I was planning on creating a system where there would only be one of each hero in the game at a time, and the survivors base would be computer-controlled. I don't plan on creating any hero items and inventories, I never found them very appealing. so far my two heroes are Hellbender, a hero Devil Dog, and Ka-ge (means shadow in Japanese), modified Zeratul. The third I'm working on is called Avenger, a hero War Pig, his weapon is called long sword and I had hoped it would have the visual effects of the diamondback evisceration, however due to my inexperience i could not get that or the mothership beam to work. I think that at the beginning of the game the players would vote on the dificulty (modifying the strength and number of enemies) and the number of nights they would have to survive. during the day certain upgrades would be available, such as weapon damage, armor, and health. Hero levels would yield more powerful abilities as well as better stats. possibly ten hero levels starting at zero. I also hoped to have some mood-fitting music playing during the night while the heroes slay zombies, song such as "The Night" by Disturbed and "Last Resort" by Papa Roach. If you or anyone believes this to be a bad idea let me know. If anyone else has any tutorials for me or suggestions for heroes, music, objectives, ect. PM me or post on my project page here
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I've seen a map that is normal RTS and you can control any of your units in a third-person or first-person way. it was pretty interesting but not really a map just a demo of the feature.
i like the gauntlet idea, i could sit down and play that for a couple of hours lol
I was also considering a zombie hero who helps the computer controlled zombies take out the survivors and their heroes. and if anyone thinks i should start from scratch instead of using the pre-existing campaign map let me know
Zeldarules28- You recently posted in my forum about my zombie map with links to tutorials and this forum, and I thank you. I have a more developed idea of what I'm attempting to create. I want a (most likely) four player Zombie survival map with four unique hero characters. I've started to work off of the map "Outbreak", I deleted some transmission triggers and have created two heroes and am working on a third. My heroes are NOT very well done seeing as I have little experience with the editor. I was planning on creating a system where there would only be one of each hero in the game at a time, and the survivors base would be computer-controlled. I don't plan on creating any hero items and inventories, I never found them very appealing. so far my two heroes are Hellbender, a hero Devil Dog, and Ka-ge (means shadow in Japanese), modified Zeratul. The third I'm working on is called Avenger, a hero War Pig, his weapon is called long sword and I had hoped it would have the visual effects of the diamondback evisceration, however due to my inexperience i could not get that or the mothership beam to work. I think that at the beginning of the game the players would vote on the dificulty (modifying the strength and number of enemies) and the number of nights they would have to survive. during the day certain upgrades would be available, such as weapon damage, armor, and health. Hero levels would yield more powerful abilities as well as better stats. possibly ten hero levels starting at zero. I also hoped to have some mood-fitting music playing during the night while the heroes slay zombies, song such as "The Night" by Disturbed and "Last Resort" by Papa Roach. If you or anyone believes this to be a bad idea let me know. If anyone else has any tutorials for me or suggestions for heroes, music, objectives, ect. PM me or post on my project page here