@OutsiderXE: Go Well, if you're willing to help me out it would be great. And of course I can help you with Speed of Darkness too (Not right now, but I will be able to).
@OutsiderXE: Go Hi, it is currently in a halt as I had to focus on studies. But I will resume it sometime this year. I have been working on art and models when I can and planning the missions a little bit better.
The new version is online, skip button added, screenshots are now green (except for the planet screenshot, I'll finish it later). And I made some visual improvements to the briefing. I'm not sure I should consider the briefing dialog finished though. I know I still have to add more screenshots when Mengsk describes the mission, it will surely mae it more interesting.
@EivindL: Go I know the briefing is a little too long now. Since I have that planet page I think I can remove the part Mengsk describes it. To make a portrait's mouth move you need to edit the sound you're going to use. Check unit's sounds and the campaign's transmissions: Every entry in a sound data has the file's name in the Facial Animation field (I'm not sure that's the name of the field). So if you make a new sound and want the mouth to move, you simply search for a sound file with the length you need and use it for your new sound. I created "silent" sounds for each portrait I'm using in my briefings.
Thanks for saying there's professionalism in it. I do put a lot of work to polish everything. Once the briefing is finished I'll put all my efforts in the mission and the units. Everybody seems to think it's best to stray from the book if needed, and now I'm more inclined to do so. So it was great to publish an alpha test and have all the feedback here.
I want to make the briefing as polished and interesting as possible, because I'll use it for future missions of this mini-campaign, abd possibly other campaigns as well. Right now I'm trying the suggestion to make the characters' pages green instead of blue, and they look nice, I'll update the map in a fdew days with them and the new Skip button.
@OutsiderXE: Go In the book all the marines were inside the tank when it crossed the storm, and it did non-stop. So my idea was to make it a straight course where the player would need to steer away from immobile and mobile obstacles. If he fails the tank dies and he must start again, if he succeeds then he moves to the next part of the mission. I don't want to make this part too complex. It's go from A to B without hitting any obstacles, I just don't know how to make it interesting. Maybe the tank moves forward by itself and the player only needs to move to the sides? Something like the Lost Viking game in the campaign?
@Gradius12: Go I agree with you, no random quotes. Aren't emitters a possibler source of lag if I place a lot of them in the map? I'll try something like that, but first I need to plan how this part will be played.
I'm trying to go with a custom portrait for Pollock Rimes (and I need to change his voice). But I don't know which one to use as a base. I thought about using Tychus, as he matches the description fairly well, but he's "too famous" to be used as another character. So I think I'll pick one civilian or one of those random Marines and modify from there.
@OutsiderXE: Go Thanks for the feedback, you have some interesting points there. What's your screen resolution?
Well, so everybody can follow the discussion here's a resume of how things happened in the book:
-Mengsk does all that talking from the Hyperion.
-A Dropship leaves the Tank (with all marines inside it) in a desert outside the storm.
-The Tank crosses the storm and attacks the nearby turrets without opposition.
-The Tank broke so it couldn't move to attack the last turret.
-The Confederate marines grouped around the last turret to prevent the dropships from landing.
-Sela Brock (Wraith hero) comes to help taking the turret down while the dropships land.
-The turret is destroyed but Sela's wraith is badly damaged and flies right into the storm.
-The Marines enter the facility and find Kerrigan, Scientists and Zerg larvae.
And this is how I'd like to make it:
-Most of Mengsk's monologue happens in the briefing, but some lines will be transmited latter when they are relevant.
-A Dropship leaves the Tank (with all marines inside it) in a desert outside the storm.
- The player has to drive the tank through a "storm" somehow avoiding moving obstacles or debris that would destroy the tank.
- Inside the storm the player can use the Tank and Marines to destroy the first turrets, but the tank will break before the last one.
- For each turret destroyed by the player a dropship lands with more marines so the player can attack the other ones.
- When the third turret is destroyed Sela Brock becomes avaiable to the player.
- When the last turrey is destroyed the Marines enter the facility and a cinematic with them inside ends the map.
@EivindL: Go Keep in mind the mission itself is short, boring and based on how things happened in the book. I want to finish the briefing first, so I can use this same design for the other missions too. But of course I'm open to suggestions for the mission. First ting I want to do about it is to finish the units based on the book's characters, and they are Somo Hung (Marine, pretty much finished already), Pollock Rimes (Marine), Forrest Keel (Siege Tank) and Sela Brock (Wraith, but she's going to use Banshee's portrait and voice sounds).
@Monkalizer: Go I don't understand what you mean. I simply copy/pasted Arcturus' lines from the book. There is enough conversation for all the missions and more.
@SheogorathSC: Go Thanks, good to know it works for larger resolutions, it means I planned it right :-) I think I'll replace the Start Mission button with the Skip button, so both buttons below the briefing are related to it, and create a new button for Start Mission somewhere else.
Can you read the information in the Planet Data fields? Those screenshot are too small to read in 1360x768.
@SheogorathSC: Go I know the lack of voice sounds is disturbing. Im not sure how I could fix it and I don't like the idea of adding random quotes, specially because Mengsk doesn't have random quotes.
A skip button is a nice idea, I agree sometimes it's boring to wait the whole briefing to be able to check them. I used the battlenet guide design, that's why its all blue. Maybe green would look better, but since I don't have all the projects saved it would take long to remake them.
@DEFILERRULEZ: Hi Defiler! You can try the version in SC1Remake's drop box. You use a pretty high screen resolution, don't you? I'm curious to see how the briefing looks like for you.
@EivindL: I just published it on EU. Yeah, the books provide all the lore, and conversations I need, but they don't translate well as missions for the player, so I need to make the mission longer and more insteresting somehow.
Hi mapsters. I've been trying to work on custom campaigns ever since I learned how to use SC1 editor, but I never took the time to fully plan one. So recently I bought many SC books and decided to port some of them to the game. It buys me a lot of time as I don't need to imagine the whole lore, characters, and events needed for a good campaign. To check if it could work and also to see some fast results I decided to start with the Uprising book, as it has only 3 possible "missions" in it. But of course there are some difficulties and I hope feedback can help me with that.
I uploaded an alpha version of the first mission to Battle.net (NA and EU right now), search for: Uprising Into the Eye of The Storm. I'd like to have opinions, feedback, bug reports. Specially from people who read the book. Here is the list of things I need the most right now:
ARCADE
The screenshots are useless as we can't read them properly. I have been asking Blizzard to change the screenshot window so the screenshots are always full size, which isn't diffcult as they are 800x600, but they never replied. The problem is even worse on the beta.
BRIEFING (See the screenshot at the bottom of this post)
What do you think about the briefing screen? Is it good? Should I change it somehow?
Is the briefing too long? I took most of the dialogue concerning that mission, but there are parts I haven't added yet.
Are the screenshots any good? Would you like to read more about previous chapters of the book?
Does the briafing screen work properly for your resolution? It was planned in a 1360x768 resolution and I expect problems with smaller resolutions. Could you please attach a screenshot so we can know how it looks in your resolution?
MISSION
I know the mission is too short and too uninteresting right now. I'd like to have suggestions for it, but I can't stray too far from the book.
What voice and portrait should I use for Pollock Rimes? (Please only answer if you read the book)
Can I inlude the part of driving the tank into the storm? How should I do it?
And feel free to bring more discussions to the table.
@OutsiderXE: Go Well, if you're willing to help me out it would be great. And of course I can help you with Speed of Darkness too (Not right now, but I will be able to).
@OutsiderXE: Go Hi, it is currently in a halt as I had to focus on studies. But I will resume it sometime this year. I have been working on art and models when I can and planning the missions a little bit better.
The new version is online, skip button added, screenshots are now green (except for the planet screenshot, I'll finish it later). And I made some visual improvements to the briefing. I'm not sure I should consider the briefing dialog finished though. I know I still have to add more screenshots when Mengsk describes the mission, it will surely mae it more interesting.
@EivindL: Go I know the briefing is a little too long now. Since I have that planet page I think I can remove the part Mengsk describes it. To make a portrait's mouth move you need to edit the sound you're going to use. Check unit's sounds and the campaign's transmissions: Every entry in a sound data has the file's name in the Facial Animation field (I'm not sure that's the name of the field). So if you make a new sound and want the mouth to move, you simply search for a sound file with the length you need and use it for your new sound. I created "silent" sounds for each portrait I'm using in my briefings.
Thanks for saying there's professionalism in it. I do put a lot of work to polish everything. Once the briefing is finished I'll put all my efforts in the mission and the units. Everybody seems to think it's best to stray from the book if needed, and now I'm more inclined to do so. So it was great to publish an alpha test and have all the feedback here.
I want to make the briefing as polished and interesting as possible, because I'll use it for future missions of this mini-campaign, abd possibly other campaigns as well. Right now I'm trying the suggestion to make the characters' pages green instead of blue, and they look nice, I'll update the map in a fdew days with them and the new Skip button.
@OutsiderXE: Go In the book all the marines were inside the tank when it crossed the storm, and it did non-stop. So my idea was to make it a straight course where the player would need to steer away from immobile and mobile obstacles. If he fails the tank dies and he must start again, if he succeeds then he moves to the next part of the mission. I don't want to make this part too complex. It's go from A to B without hitting any obstacles, I just don't know how to make it interesting. Maybe the tank moves forward by itself and the player only needs to move to the sides? Something like the Lost Viking game in the campaign?
@Gradius12: Go I agree with you, no random quotes. Aren't emitters a possibler source of lag if I place a lot of them in the map? I'll try something like that, but first I need to plan how this part will be played.
I'm trying to go with a custom portrait for Pollock Rimes (and I need to change his voice). But I don't know which one to use as a base. I thought about using Tychus, as he matches the description fairly well, but he's "too famous" to be used as another character. So I think I'll pick one civilian or one of those random Marines and modify from there.
@OutsiderXE: Go Could you read the information in the Planet Data fields?
How could I make the part of the tank going through the storm? I'm not good with terrain and I can't miagine right noe how I'd make it work.
@OutsiderXE: Go Thanks for the feedback, you have some interesting points there. What's your screen resolution?
Well, so everybody can follow the discussion here's a resume of how things happened in the book:
-Mengsk does all that talking from the Hyperion.
-A Dropship leaves the Tank (with all marines inside it) in a desert outside the storm.
-The Tank crosses the storm and attacks the nearby turrets without opposition.
-The Tank broke so it couldn't move to attack the last turret.
-The Confederate marines grouped around the last turret to prevent the dropships from landing.
-Sela Brock (Wraith hero) comes to help taking the turret down while the dropships land.
-The turret is destroyed but Sela's wraith is badly damaged and flies right into the storm.
-The Marines enter the facility and find Kerrigan, Scientists and Zerg larvae.
And this is how I'd like to make it:
-Most of Mengsk's monologue happens in the briefing, but some lines will be transmited latter when they are relevant.
-A Dropship leaves the Tank (with all marines inside it) in a desert outside the storm.
- The player has to drive the tank through a "storm" somehow avoiding moving obstacles or debris that would destroy the tank.
- Inside the storm the player can use the Tank and Marines to destroy the first turrets, but the tank will break before the last one.
- For each turret destroyed by the player a dropship lands with more marines so the player can attack the other ones.
- When the third turret is destroyed Sela Brock becomes avaiable to the player.
- When the last turrey is destroyed the Marines enter the facility and a cinematic with them inside ends the map.
@EivindL: Go Search for Uprising, it's there.
@EivindL: Go Keep in mind the mission itself is short, boring and based on how things happened in the book. I want to finish the briefing first, so I can use this same design for the other missions too. But of course I'm open to suggestions for the mission. First ting I want to do about it is to finish the units based on the book's characters, and they are Somo Hung (Marine, pretty much finished already), Pollock Rimes (Marine), Forrest Keel (Siege Tank) and Sela Brock (Wraith, but she's going to use Banshee's portrait and voice sounds).
@Monkalizer: Go I don't understand what you mean. I simply copy/pasted Arcturus' lines from the book. There is enough conversation for all the missions and more.
@SheogorathSC: Go Thanks, good to know it works for larger resolutions, it means I planned it right :-) I think I'll replace the Start Mission button with the Skip button, so both buttons below the briefing are related to it, and create a new button for Start Mission somewhere else.
Can you read the information in the Planet Data fields? Those screenshot are too small to read in 1360x768.
@SheogorathSC: Go I know the lack of voice sounds is disturbing. Im not sure how I could fix it and I don't like the idea of adding random quotes, specially because Mengsk doesn't have random quotes.
A skip button is a nice idea, I agree sometimes it's boring to wait the whole briefing to be able to check them. I used the battlenet guide design, that's why its all blue. Maybe green would look better, but since I don't have all the projects saved it would take long to remake them.
No briefing screenshot? :-(
@DEFILERRULEZ: Hi Defiler! You can try the version in SC1Remake's drop box. You use a pretty high screen resolution, don't you? I'm curious to see how the briefing looks like for you.
@EivindL: I just published it on EU. Yeah, the books provide all the lore, and conversations I need, but they don't translate well as missions for the player, so I need to make the mission longer and more insteresting somehow.
Hi mapsters. I've been trying to work on custom campaigns ever since I learned how to use SC1 editor, but I never took the time to fully plan one. So recently I bought many SC books and decided to port some of them to the game. It buys me a lot of time as I don't need to imagine the whole lore, characters, and events needed for a good campaign. To check if it could work and also to see some fast results I decided to start with the Uprising book, as it has only 3 possible "missions" in it. But of course there are some difficulties and I hope feedback can help me with that.
I uploaded an alpha version of the first mission to Battle.net (NA and EU right now), search for: Uprising Into the Eye of The Storm. I'd like to have opinions, feedback, bug reports. Specially from people who read the book. Here is the list of things I need the most right now:
ARCADE
The screenshots are useless as we can't read them properly. I have been asking Blizzard to change the screenshot window so the screenshots are always full size, which isn't diffcult as they are 800x600, but they never replied. The problem is even worse on the beta.
BRIEFING (See the screenshot at the bottom of this post)
What do you think about the briefing screen? Is it good? Should I change it somehow?
Is the briefing too long? I took most of the dialogue concerning that mission, but there are parts I haven't added yet.
Are the screenshots any good? Would you like to read more about previous chapters of the book?
Does the briafing screen work properly for your resolution? It was planned in a 1360x768 resolution and I expect problems with smaller resolutions. Could you please attach a screenshot so we can know how it looks in your resolution?
MISSION
I know the mission is too short and too uninteresting right now. I'd like to have suggestions for it, but I can't stray too far from the book.
What voice and portrait should I use for Pollock Rimes? (Please only answer if you read the book)
Can I inlude the part of driving the tank into the storm? How should I do it?
And feel free to bring more discussions to the table.