The only way I can think of to do the temple would be to make it a few times in different places, dont place on startup, and use triggers to pick a location.
yeah, but you already have some things like that, like the blankity blank in mid and the other dingdong on the other side of the map, near the triple bonus thing.
Idea for map, what about a new type of tower found in the map, like the xelnaga. What if you "owned" them the same way but they created a link between 2 towers and let units quickly travel between them? I'm writing a PM with an idea for a random event also.
Hi, I was just providing feedback/ideas, criticizing them is good.
@ tech tree: Sorry, I meant your number of units, units that you have etc is good, and adding more units ect. would just get confusing.
Yes I meant AI, my finger must have slipped.
Do not worry about running out of buildings, you would be amazed at what a simple texture swap can do. Nydus worm would probably work best for the zerg one, and robo bay for protoss.
Here are some things about the race specific ideas.
I like the idea of a new equipment upgrade for terran, even if it's just a 5% damage boost (easy enough through behavs).
The only way I can think to balance the zerg one is to make it cap fairly soon after you start gathering the killed units DNA, so you don't get an enormous boost to damage. Additionaly, maybe make it so it takes time while the units are in the chamber to upgrade them, this would give the opponents an chance to counter attack, and it ties up the army in question for a while. Another possibility might be to make it only effect biological units, but this would really only be effective against zerg and terran bio balls.
For the protoss idea it would be a good idea to make it so they have to take half of their HP in damage. Or do it in 20% increments (20% damage is one stack, 40% is 2 stacks, etc.)
anyway, I'll keep thinking of secrets for the map, and PM them to you (Or ill just post in the thread for all to see :P)
Increase the starting minerals to 450, this lets you create a worker as soon as your main building finishes (like in normal melee).
Keep the tech tree where it is. This will help keep things fresh with the few new units while letting melee players feel at home.
(Not sure if implemented) make the UI stronger from the start, and increase their power as the game goes on.
Add a new way of advancing your units power for each race- (this is an idea I've had for a while, and will work great with your current system of new techs by killing units.)
Terran - Merc revolution: t3 tech. Revolt from the dominion and become mercanaries, all units turn into their merc counterparts and those who don't have one will get a damage and health boost.
Zerg- Evolutionary Adaption: all game. When ever zerg kill a number of a particular unit (marines for instance) all units are able to gain a small boost to fighting that unit. Only one gene for unit fighting can be on a particular unit at any time. This Gene would be applied in a building. All the units you want to gain the gene are put into this building, and after the button is clicked to pick what unit you want to combat, all units exit the building ready to do extra damage to that unit. Genes can be swapped at any time.
Protoss- Veratan's Scars: all game. Whenever a protoss unit takes health damage (not shield), and he live to tell the tale, he gains one level of armor boost to both shields and life. This stacks up to 10 times to the point where you have a hero unit. This cannot be applied by friendly units A-moving another friendly unit. Also add a training facility where 2 ground units at a time can gain up to 1 stack of veterans scars after training for a certain amount of time.
This looks amazing, I've been looking to do a similar project (but with more focus on finding secrets, than on melee style combat). I'm going to try this as soon as i can, if you want, I'll play a game or 8 with you later, just PM me a time and I'll see if I can be on.
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preplaced list, would be hard to make it completely random because of the eviroment where it is set up.
@Zetal: Go
The only way I can think of to do the temple would be to make it a few times in different places, dont place on startup, and use triggers to pick a location.
yeah, but you already have some things like that, like the blankity blank in mid and the other dingdong on the other side of the map, near the triple bonus thing.
I hope I was ambiguous enough.
Random from a list would be good, just random could have nasty side effects. And yes you would need both.
Idea for map, what about a new type of tower found in the map, like the xelnaga. What if you "owned" them the same way but they created a link between 2 towers and let units quickly travel between them? I'm writing a PM with an idea for a random event also.
1 (2) 3 4
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number 2 please, I'm gonna go to bed now, I'll try it tommorow, great job on the UI!
You realize we are the only 2 people who posted on this thread?
Could it be B.net just re putting the UI there? Glad to hear about that dialog, I might need that later lol.
Thats great, glad to see you got that UI working. How did you get around the blizz only?
Hi, I was just providing feedback/ideas, criticizing them is good.
@ tech tree: Sorry, I meant your number of units, units that you have etc is good, and adding more units ect. would just get confusing.
Yes I meant AI, my finger must have slipped.
Do not worry about running out of buildings, you would be amazed at what a simple texture swap can do. Nydus worm would probably work best for the zerg one, and robo bay for protoss.
Here are some things about the race specific ideas.
I like the idea of a new equipment upgrade for terran, even if it's just a 5% damage boost (easy enough through behavs).
The only way I can think to balance the zerg one is to make it cap fairly soon after you start gathering the killed units DNA, so you don't get an enormous boost to damage. Additionaly, maybe make it so it takes time while the units are in the chamber to upgrade them, this would give the opponents an chance to counter attack, and it ties up the army in question for a while. Another possibility might be to make it only effect biological units, but this would really only be effective against zerg and terran bio balls.
For the protoss idea it would be a good idea to make it so they have to take half of their HP in damage. Or do it in 20% increments (20% damage is one stack, 40% is 2 stacks, etc.)
anyway, I'll keep thinking of secrets for the map, and PM them to you (Or ill just post in the thread for all to see :P)
-AnOddRadish
This map was a lot of fun, some suggestions:
Increase the starting minerals to 450, this lets you create a worker as soon as your main building finishes (like in normal melee).
Keep the tech tree where it is. This will help keep things fresh with the few new units while letting melee players feel at home.
(Not sure if implemented) make the UI stronger from the start, and increase their power as the game goes on.
Add a new way of advancing your units power for each race- (this is an idea I've had for a while, and will work great with your current system of new techs by killing units.)
Terran - Merc revolution: t3 tech. Revolt from the dominion and become mercanaries, all units turn into their merc counterparts and those who don't have one will get a damage and health boost.
Zerg- Evolutionary Adaption: all game. When ever zerg kill a number of a particular unit (marines for instance) all units are able to gain a small boost to fighting that unit. Only one gene for unit fighting can be on a particular unit at any time. This Gene would be applied in a building. All the units you want to gain the gene are put into this building, and after the button is clicked to pick what unit you want to combat, all units exit the building ready to do extra damage to that unit. Genes can be swapped at any time.
Protoss- Veratan's Scars: all game. Whenever a protoss unit takes health damage (not shield), and he live to tell the tale, he gains one level of armor boost to both shields and life. This stacks up to 10 times to the point where you have a hero unit. This cannot be applied by friendly units A-moving another friendly unit. Also add a training facility where 2 ground units at a time can gain up to 1 stack of veterans scars after training for a certain amount of time.
This looks amazing, I've been looking to do a similar project (but with more focus on finding secrets, than on melee style combat). I'm going to try this as soon as i can, if you want, I'll play a game or 8 with you later, just PM me a time and I'll see if I can be on.