Been working on Verdure for a while now and it's been public for about a month. It is still far from finished however and I'd appreciate any feedback on how to improve it. It's a map for 12 players that's intended to be played with a full house. This is the battle.net description:
"War is upon you. Choose from 12 unique factions spread across 6 teams. Protect your spawns by constructing castles. Make sure to choose the targets of your attacks carefully, as only one team may claim victory."
Gameplay is that of a spawn-based map, but it has some features I believe set it apart from other maps in the genre:
All 12 factions have a unique theme and set of units.
Very different game dynamic caused by having 6 teams.
Unique hero abilities.
Events to construct bases.
Capturable neutral unit spawns.
Varied modular upgrades for all factions.
Randomized neutral heroes that can be hired at a tavern.
Screenshot of the map:
The map has been getting daily patches for some time now and it's uploaded on both US and EU.
Currently working on:
New and more varied modular upgrades.
Giving a unique ability to all heroes.
Additional capturable bases.
General balance and aesthetics.
Adding lore (although gameplay is the priority right now).
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Been working on Verdure for a while now and it's been public for about a month. It is still far from finished however and I'd appreciate any feedback on how to improve it. It's a map for 12 players that's intended to be played with a full house. This is the battle.net description:
"War is upon you. Choose from 12 unique factions spread across 6 teams. Protect your spawns by constructing castles. Make sure to choose the targets of your attacks carefully, as only one team may claim victory."
Gameplay is that of a spawn-based map, but it has some features I believe set it apart from other maps in the genre:
Screenshot of the map:
The map has been getting daily patches for some time now and it's uploaded on both US and EU.
Currently working on: