2. True. Same thing here. To isolate hero and the creep he attacks from other camps seems kinda hard to do.
<</quote>>
make a trigger making all camps in some range invoulnerable (but that would bug out when other player tries to attack such camp) or maybe make spells enabled only in some region which you move as your hero attacks.
It is also possible to make a homm3 battle system - ask a guy whos working on pokemon game in here
I'll give your map a try in the near future but Im rooting for ya :)
@Fullachain: Go
2. True. Same thing here. To isolate hero and the creep he attacks from other camps seems kinda hard to do. <</quote>>
make a trigger making all camps in some range invoulnerable (but that would bug out when other player tries to attack such camp) or maybe make spells enabled only in some region which you move as your hero attacks.
It is also possible to make a homm3 battle system - ask a guy whos working on pokemon game in here
I'll give your map a try in the near future but Im rooting for ya :)
@BloodClud: Go
or that :) but imo that would ruin whole the fun when you had 4k tier 1 units and served as a meat shield :P
based on what I see from the video I wonder what the game will look like when you attack with 1k army which is no big deal in HoMM.
Answer: It'll lag as hell. I would advice thinking of a new combat system
looks great, will surely give it a try