I've finally been able to play this campaign after a nearly year off from playing StarCraft 2. I've yet to play past mission 5 of the Protoss campaign but so far I'm having lots of fun.
Not sure if you ever plan on fixing the balance issues in the Protoss campaign since it's already been so long but there are a number of things that became broken due to your incorporation of the multiplayer dependency
The current multiplayer version of chronoboost requires energy and your campaign Nexi start with enough energy for one chronoboost but will not regenerate it.
Widow Mines are visible after they fire a shot even when they're burrowed. There is now no real need to build observers in mission 3 before the objective starts cloaking.
Stalkers attacks are 15(+6 vs armored) now. They're basically Dragoons now but faster and with Blink. Also, they do not have the shield-recharge ability from the campaign
Disruptor Purification Novas will detonate on contact with an enemy unit. Corelius is a melee unit and will instantly take 145 damage if he auto attacks into a Disruptor
There is research in the Dark Shrine that gives your Shadow-Fury Dark Templar the ability Blink.
Siege Tanks will one-shot Probes and two-shot High Templar and Sentries. These units used to be able to take two and three shots respectively.
From what I understand, most of what I speak of here is not really a problem aside from the Chrono-boost. I actually kinda like some of the other differences caused by the updates to the multiplayer dependency like Ravens being support units or Tanks dealing more damage. It's just that some of it just feels like it's too different from the experience you crafted when you first released your campaign. It feels almost wrong in a way to be playing it the way I am right now.
Bump. Just finished mission 5. Big problem: Purification Nova doesn't seem to want to work for me. It's just a blank button with autocast. Also, shields have the same button as charge except charge has a high priority so pressing C still activates charge rather than shields
Well, I replayed the map without making a ton of dragoons - still pretty boring. I might have just gotten used to extremely difficult maps, though. And I wasn't really saying that the mission itself was boring and stupid, but with the way I played it certainly became that. Had I played differently, the entire mission would have felt significantly less stupid.
My choice of words is a little problematic, I know. I'm sorry
Edit
Just finished mission 4. No game breaking bugs but there are a number of things that might need some tweaking with the terrain and doodading (see attachments below)
Gameplay-wise, wonderful mission. My first time through, it took well over an hour to finish. It's a little bit too long considering that this is basically a kill everything until completion map. Eitherway, at least the combat scenarios are interesting and fairly varied.
I got 4 FPS on those cutscenes with the near horizontal camera angles. You're really bottlenecking who can play your campaign when you do things like that. Not everyone has a good video card or processor.
Yeah, the unlimited dragoons was sorta what broke the mission for me. This isn't the first campaign with that problem.
Also, to clarify, you can warp 3 dragoons from one warpgate and there's cool down for dragoons, but you can warp in other units after that and there are cooldowns for everything else. Basically you can warp 3 dragoons + 1 other unit with one warp gate
Also, I LOVED mission 2. Kinda easy, but the concept was interesting. Gonna need to finish mission 4 next
Mission 3, the one where you kill the Hercules Dropships? Dragoons are bugged. You can warp in 3 of them from one warpgate and they don't cause any cool down. And it's also incredibly easy. Is difficulty selected via the launcher because the mission is just boring and stupid with me having a maxed out army of dragoons and not enough enemies to be challenged at all.
Some of them are due to the Nova DLC. For whatever reason, I can't open the maps at all when they require the Nova dependency even though it makes no fucking sense that I can't. In any case the problem I have with this campaign I think is completely different.
I read around and apparently being able to open the maps in the editor but not being able to test them has something to do with corrupted map data or something of that sort. Not all the maps have this problem though. Of the ones I've checked, the launcher and mission 1 are the only ones with this problem. Mission 2-4 are fine. Other maps might be fine as well but I haven't checked those
I've finally been able to play this campaign after a nearly year off from playing StarCraft 2. I've yet to play past mission 5 of the Protoss campaign but so far I'm having lots of fun.
Not sure if you ever plan on fixing the balance issues in the Protoss campaign since it's already been so long but there are a number of things that became broken due to your incorporation of the multiplayer dependency
From what I understand, most of what I speak of here is not really a problem aside from the Chrono-boost. I actually kinda like some of the other differences caused by the updates to the multiplayer dependency like Ravens being support units or Tanks dealing more damage. It's just that some of it just feels like it's too different from the experience you crafted when you first released your campaign. It feels almost wrong in a way to be playing it the way I am right now.
Just my two cents
I've reinstalled this game seven times in the past three months. I'm tired. I don't wanna do it anymore.
I can play none of the maps now - not even the ones that I was previously able to play...
I crie...
(what's sadder is, I'm probably the only one with this problem. My client is fucking cursed.)
@Hultmanable: Go
I'm gonna keep a version of the mission that still has the unlimited dragoon bug. It'll be fun to show my friends
@ksnumedia: Go
I really like those kinds of missions too. I believe they're called tug-of-war maps. Pandora and Perfect Soldiers had missions like that
Bump. Just finished mission 5. Big problem: Purification Nova doesn't seem to want to work for me. It's just a blank button with autocast. Also, shields have the same button as charge except charge has a high priority so pressing C still activates charge rather than shields
@deltronLive: Go
Well, I replayed the map without making a ton of dragoons - still pretty boring. I might have just gotten used to extremely difficult maps, though. And I wasn't really saying that the mission itself was boring and stupid, but with the way I played it certainly became that. Had I played differently, the entire mission would have felt significantly less stupid.
My choice of words is a little problematic, I know. I'm sorry
Edit
Just finished mission 4. No game breaking bugs but there are a number of things that might need some tweaking with the terrain and doodading (see attachments below)
Gameplay-wise, wonderful mission. My first time through, it took well over an hour to finish. It's a little bit too long considering that this is basically a kill everything until completion map. Eitherway, at least the combat scenarios are interesting and fairly varied.
I got 4 FPS on those cutscenes with the near horizontal camera angles. You're really bottlenecking who can play your campaign when you do things like that. Not everyone has a good video card or processor.
@Hultmanable: Go
Yeah, the unlimited dragoons was sorta what broke the mission for me. This isn't the first campaign with that problem.
Also, to clarify, you can warp 3 dragoons from one warpgate and there's cool down for dragoons, but you can warp in other units after that and there are cooldowns for everything else. Basically you can warp 3 dragoons + 1 other unit with one warp gate
Also, I LOVED mission 2. Kinda easy, but the concept was interesting. Gonna need to finish mission 4 next
Mission 3, the one where you kill the Hercules Dropships? Dragoons are bugged. You can warp in 3 of them from one warpgate and they don't cause any cool down. And it's also incredibly easy. Is difficulty selected via the launcher because the mission is just boring and stupid with me having a maxed out army of dragoons and not enough enemies to be challenged at all.
@deltronLive: Go
Some of them are due to the Nova DLC. For whatever reason, I can't open the maps at all when they require the Nova dependency even though it makes no fucking sense that I can't. In any case the problem I have with this campaign I think is completely different.
I read around and apparently being able to open the maps in the editor but not being able to test them has something to do with corrupted map data or something of that sort. Not all the maps have this problem though. Of the ones I've checked, the launcher and mission 1 are the only ones with this problem. Mission 2-4 are fine. Other maps might be fine as well but I haven't checked those
@Hultmanable: Go
No. So far, only the launcher and mission 1 have this problem. Mission 2 works. I'll try out mission 3 in a bit
Edit
Mission 3 and 4 work.
I don't understand what's wrong. I can open it just fine with the editor but when I go to test it, it suddenly goes "unable to open map"
Bypassing the editor entirely, dragging it into the switcher executable has the same outcome
Definitely gonna play this. Downloading right now. I'll post my feedback when I finish a mission.
Edit
Can't seem to play it. My client is cursed. Half the campaigns I've attempted to play, I can't even run