Well, do you hit this limit anytime? I did not keep track of the HP values, but for the vegetable round you can easily use damage reduction again, doesn't matter that much for this round anyway.
Quote:
This was hopefully fixed a couple versions ago. Which one did you play?
I played in bnet, so it was the latest uploaded version at that time.
I dont like the damage reduction for higher difficulties. Why not increase the hit points instead? Same effect, but more intuitive. Right now, you see your tower has 8 damage, enemy has 5 hp and he survives 1 hit.
Is it just me, or do the waves spawn a lot faster in singleplayer than when playing multiplayer? It feels very hectic from time to time
just like EW said, most of the time there are 5-6 very easy waves, and suddenly you cannot kill the next wave (and not just because you have the wrong element - they feel a lot stronger suddenly).
I played it once now, and I have to say its very well made so far. I will not comment the balance for now, because I did only play one difficulty setting and never was particularily good at element td or tower defenses in general (played on normal and reached the last level quite easily, though).
Stuff I liked:
Terrain is very well made for your usual tower defense. Each of the areas has its own unique feeling. Btw how did you do it? I did not count, but you seem to use more than the 8 (or so) available textures in your map, and you certainly use more cliff types.
The map catches the element td feeling. It feels just like we are back in WC3.
I did not discover any major or minor bugs so far
Stuff I did not like, or could be changed:
I am sure you are aware of it, but every single one of your towers uses the same attack sound. It annoys the shit out of me! Especially for fast attacking towers like the fire tower.
You could make use of some features of SC2, instead of using the same methods like in WC3. Some custom dialogs to display your current elements and available towers with some tooltips and stuff would be great, instead of just displaying the stuff with text messages. Also I dislike the mode selection, could look so much better and organized, if its combined in 1 dialog and makes use of list boxes/dropdowns or the other possible dialog items.
You could also make a standard options board, which only lets you choose difficulty and random mode, and unfold an advanced board for additional stuff.
The overview leaderbord as well: This can be done so much better. You could add hover tooltips to the icons displayed for the waves, explaining what they mean etc etc..
Well, do you hit this limit anytime? I did not keep track of the HP values, but for the vegetable round you can easily use damage reduction again, doesn't matter that much for this round anyway.
I played in bnet, so it was the latest uploaded version at that time.
More stuff:
I played it once now, and I have to say its very well made so far. I will not comment the balance for now, because I did only play one difficulty setting and never was particularily good at element td or tower defenses in general (played on normal and reached the last level quite easily, though).
Stuff I liked:
Stuff I did not like, or could be changed:
You could also make a standard options board, which only lets you choose difficulty and random mode, and unfold an advanced board for additional stuff.