Played through missions 2-4 yesterday, must say I really enjoyed them!
Loved the way the third mission was done, especially, since at first I thought it was going to be like that WoL mission where the Zerg play an negligible role as you fight the Protoss. Nice work on the cave blockade and coolant tower mechanics. :)
Although, I have a question regarding the story, the underground caves had manmade/artifical platforms constructed within them, where those previously built, or did Bayo's Platoon did so when they entered the cave?
My favorite so far would be mission 4, it felt that it had so much going on for it and so many stages, each with its own gameplay twist. Also, the last area was hilarious. :P
Also, I took a few notes: (Sorry if the first two sound kinda nitpicky)
- Goliaths get 2 levels of (attack) upgrades when you research one, at least in mission 2.
- Widow Mines in Mission 4 can attack while unburrowed, though I'm not sure if this is intentional.
- In the 4th mission, when the Marauder hero said he found a shortcut, the symbol on the minimap was outside of the boundaries on the bottom left (screenshot).
- From loading the 5th mission to save, it seems the intro cinematic was bugged. After the marines/marauder moved out a bit further, they stopped and nothing else happened.
Congrats on the release! Played it for a while and finished the first level, pretty great so far. Loved the difficulty, especially :D
Though, I think I found a bug, when the first round of the Overlord hunting was over and the screen faded, I had two Hendersons at my disposal (but only one's kills counted), at least that helped deny the other guy's kills. :P
Wow, that looks amazing! Love what you did with the lighting there. Also, regarding the arcade contest, I say do it. It could draw more people to play the whole campaign(s) if they find the map interesting.
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Played through missions 2-4 yesterday, must say I really enjoyed them!
Loved the way the third mission was done, especially, since at first I thought it was going to be like that WoL mission where the Zerg play an negligible role as you fight the Protoss. Nice work on the cave blockade and coolant tower mechanics. :)
Although, I have a question regarding the story, the underground caves had manmade/artifical platforms constructed within them, where those previously built, or did Bayo's Platoon did so when they entered the cave?
My favorite so far would be mission 4, it felt that it had so much going on for it and so many stages, each with its own gameplay twist. Also, the last area was hilarious. :P
Also, I took a few notes: (Sorry if the first two sound kinda nitpicky)
- Goliaths get 2 levels of (attack) upgrades when you research one, at least in mission 2.
- Widow Mines in Mission 4 can attack while unburrowed, though I'm not sure if this is intentional.
- In the 4th mission, when the Marauder hero said he found a shortcut, the symbol on the minimap was outside of the boundaries on the bottom left (screenshot).
- From loading the 5th mission to save, it seems the intro cinematic was bugged. After the marines/marauder moved out a bit further, they stopped and nothing else happened.
Congrats on the release! Played it for a while and finished the first level, pretty great so far. Loved the difficulty, especially :D
Though, I think I found a bug, when the first round of the Overlord hunting was over and the screen faded, I had two Hendersons at my disposal (but only one's kills counted), at least that helped deny the other guy's kills. :P
Wow, that looks amazing! Love what you did with the lighting there. Also, regarding the arcade contest, I say do it. It could draw more people to play the whole campaign(s) if they find the map interesting.