The other team can get 2 warpgates before you reach the max income. Your strategy is good for long and tied games, but if the other team is paying attention to the size of your team pylon, you might just end up being destroyed by stalkers before having mineral to counter-attack.
Also, you type as fast as you can against the annoyling, but have you realized that you get some advantage if you upgrade the speed?
True, you can go for a timing attack by picking up early warp gates before 10/2 income, but a timing attack will only work against weak (or shorthanded) opponents. Good opponents will be strong enough in the early game against light pressure to survive. You'll end up behind in the long run by investing in something other than income in the early game.
Against really good typing opponents, the only way to really pressure them and protect yourself is to have a lot of warp gates. The team with more warpgates has a pretty big advantage, not the least of which being control of the middle (minerals are still nice, but nexus repairs and nexus energy are extremely important late-game), and against good opponents there really isn't much of a timing window to make an early assault. A combination of nukes and psi storms (and good typing) pretty much erases early hopes to win on pressure.
That said, when minerals (or gas early game) pops up, sending out an attack force to claim it is extremely profitable. It requires a good sense of timing, awareness, and reading, but you can theoretically use as many as 15 or more Zerglings and still turn a nice profit by getting to the middle. And you can obviously gamble a bit more and use fewer Zerglings for more profit.
Strategies? You type words and spam the lowest tier units because you cant read their text if they are swarmed :)
Psi Storm kills all the lowest tier units (except zealots). Surviving mass ling pushes with only one Psi Storm is a very important skill for any player (especially any player on mid) to have.
True, you can go for a timing attack by picking up early warp gates before 10/2 income, but a timing attack will only work against weak (or shorthanded) opponents. Good opponents will be strong enough in the early game against light pressure to survive. You'll end up behind in the long run by investing in something other than income in the early game.
Against really good typing opponents, the only way to really pressure them and protect yourself is to have a lot of warp gates. The team with more warpgates has a pretty big advantage, not the least of which being control of the middle (minerals are still nice, but nexus repairs and nexus energy are extremely important late-game), and against good opponents there really isn't much of a timing window to make an early assault. A combination of nukes and psi storms (and good typing) pretty much erases early hopes to win on pressure.
That said, when minerals (or gas early game) pops up, sending out an attack force to claim it is extremely profitable. It requires a good sense of timing, awareness, and reading, but you can theoretically use as many as 15 or more Zerglings and still turn a nice profit by getting to the middle. And you can obviously gamble a bit more and use fewer Zerglings for more profit.
Psi Storm kills all the lowest tier units (except zealots). Surviving mass ling pushes with only one Psi Storm is a very important skill for any player (especially any player on mid) to have.