@ FoN 4
"Zergbrut" is german for "zerg brood".
Verteidungsstellung = defensive site
Heilbot = healing bot (don't make mistakes with the hitler thing... "Heil" with the "bot" is the short form of "heilen" = to heal)
Yes, we could even see some units with "Kopie" (copy) in the name so the author seems to be very lazy. I'm also very confused about the name name... Zerg invasion... Okay, we could see a lab scenary and the zerg may invade that lab, but it has happened already... nevermind...
To made some critique: I skipped the 3rd Fun or not, because I dislike the footman frenzy gametypes, but you should edit your videos before post them. The whole part with monobattle thing could be erased.
I also can say it was much better. No loading screen. Very good. :P
I never played it (also I'm not very familiar with the projects that are current in the favourits), but you choose some skills and upgrades and in a map like this (where you only have one unit and some customisation thingys) I would like to know what you've took. There was blink, which I think is slightly overpowered. Most of them used it, also the carriers. The leviathan was a funny counter against them, because he have multi hit.
What I also dislike about the map are the healing stations. It was slow, but it regenrate the ships. Also, why I have to need to fight against them. The whole team could stuck at the stations.
As far as I could see the income was regular. I also wondered about the kill counter which was a score at the same time. Maybe they were depented on each other. A explanation on this point would be good.
Maybe you could explain more with showing the systems and less playing the map. Just an opinion.
It's strange that everybody says that there are only 8 tiles, but with the zerg terrain, which I really dislike because of all the fog, there are 9 tiles. Just like WC3 with undead. It doesn't matter which terrain or tiles you have. You can access to plague/creep anytime you want.
To say something to the 2nd review: I think you can cut the first 6 minutes. For reviews it doesn't really needs to know what league you are or that you have a drop on the first try to start the map. It may be neat to know, but it's not the essence of a review. Just a little critique.
Edit:
zenx1 hits a good point. Your viewers shouldn't get your opinion before you played a map. I know it's hard to hold back before the end, but it can be done. You may can tell that it was very well known in WC3 and you played it many times.
When you make a review of a map that is only a remake of WC3 or else, you may compete them more than telling about it. As far as I could see there weren't many differents to the WC3 version. I dunno about the income thing you mentioned, but it is the same thing. So maybe there was less innovation in compare to the possiblities with the SC2 editor. But this should be in critique forum for element TD and not here. (But it could be mentioned)^^
@ FoN 4
"Zergbrut" is german for "zerg brood".
Verteidungsstellung = defensive site
Heilbot = healing bot (don't make mistakes with the hitler thing... "Heil" with the "bot" is the short form of "heilen" = to heal)
Yes, we could even see some units with "Kopie" (copy) in the name so the author seems to be very lazy. I'm also very confused about the name name... Zerg invasion... Okay, we could see a lab scenary and the zerg may invade that lab, but it has happened already... nevermind...
To made some critique: I skipped the 3rd Fun or not, because I dislike the footman frenzy gametypes, but you should edit your videos before post them. The whole part with monobattle thing could be erased.
I also can say it was much better. No loading screen. Very good. :P
I never played it (also I'm not very familiar with the projects that are current in the favourits), but you choose some skills and upgrades and in a map like this (where you only have one unit and some customisation thingys) I would like to know what you've took. There was blink, which I think is slightly overpowered. Most of them used it, also the carriers. The leviathan was a funny counter against them, because he have multi hit.
What I also dislike about the map are the healing stations. It was slow, but it regenrate the ships. Also, why I have to need to fight against them. The whole team could stuck at the stations.
As far as I could see the income was regular. I also wondered about the kill counter which was a score at the same time. Maybe they were depented on each other. A explanation on this point would be good.
Maybe you could explain more with showing the systems and less playing the map. Just an opinion.
It's strange that everybody says that there are only 8 tiles, but with the zerg terrain, which I really dislike because of all the fog, there are 9 tiles. Just like WC3 with undead. It doesn't matter which terrain or tiles you have. You can access to plague/creep anytime you want.
To say something to the 2nd review: I think you can cut the first 6 minutes. For reviews it doesn't really needs to know what league you are or that you have a drop on the first try to start the map. It may be neat to know, but it's not the essence of a review. Just a little critique.
Edit:
zenx1 hits a good point. Your viewers shouldn't get your opinion before you played a map. I know it's hard to hold back before the end, but it can be done. You may can tell that it was very well known in WC3 and you played it many times.
When you make a review of a map that is only a remake of WC3 or else, you may compete them more than telling about it. As far as I could see there weren't many differents to the WC3 version. I dunno about the income thing you mentioned, but it is the same thing. So maybe there was less innovation in compare to the possiblities with the SC2 editor. But this should be in critique forum for element TD and not here. (But it could be mentioned)^^