Yeah, people are overreacting a little to the negative feedback. The map maker needs negative feedback to improve his map and his map definitely needs improvement.
It actually was people who didn't even know anything about the game who jumped to saying it was unplayable and such after reading other peoples reviews. No one who played it suggested that the game was entirely unplayable or that it was the worst game ever, but instead pointed out that the game gives little indication of how to play or where they should go outside of two things which were very easily missed by clicking past the loading screen (Never rely on the loading screen alone to teach people controls.) and pressing w which is pretty much the first key I'm going to press when I notice the mouse doesn't do anything.
Also the watchcom interface while compact is not really all that great. It's a lot of text which all looks the same. No different font, colors, or separation by dividers. Also having icons/graphics would probably help the watchcom UI be easier to take in. It's a really basic dialog which could be made to look much better. People really underestimate how much they can really do with dialogs.
Rollback Post to RevisionRollBack
Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
I watched DeltronLive's playthrough and I'd say the two biggest problems with this map are
1) It needs to allow access to the controls throughout the map and not just from the loading screen. If the player doesn't catch the controls or forgets some of the controls they need to have access to a controls page.
2) The game needs a hud of some sort. The player shouldn't be required to non-stop check the menu to see how close to death the banshee is, how much fuel they have left, or how much ammo they have. These values should be available to the player while they are playing.
This game is really unique. I hope it gets further development and gets polished up. It could become a really awesome game.
Another suggestion would be to have the game auto correct for aiming. What I mean is if the player's aim is a little off, it should still fire directly on top of an enemy unit which is sufficiently close. I think that change would properly compensate for the odd controls present in the map. This idea is used a bunch in FPSes on consoles for a similar reason.
Also having a reticle showing where the banshee is going to attack would help making attacking enemies much less frustrating. I believe DeltronLive suggested this in his video as well.
Rollback Post to RevisionRollBack
Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
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@Trieva: Go
Yeah, people are overreacting a little to the negative feedback. The map maker needs negative feedback to improve his map and his map definitely needs improvement.
It actually was people who didn't even know anything about the game who jumped to saying it was unplayable and such after reading other peoples reviews. No one who played it suggested that the game was entirely unplayable or that it was the worst game ever, but instead pointed out that the game gives little indication of how to play or where they should go outside of two things which were very easily missed by clicking past the loading screen (Never rely on the loading screen alone to teach people controls.) and pressing w which is pretty much the first key I'm going to press when I notice the mouse doesn't do anything.
Also the watchcom interface while compact is not really all that great. It's a lot of text which all looks the same. No different font, colors, or separation by dividers. Also having icons/graphics would probably help the watchcom UI be easier to take in. It's a really basic dialog which could be made to look much better. People really underestimate how much they can really do with dialogs.
I watched DeltronLive's playthrough and I'd say the two biggest problems with this map are
1) It needs to allow access to the controls throughout the map and not just from the loading screen. If the player doesn't catch the controls or forgets some of the controls they need to have access to a controls page.
2) The game needs a hud of some sort. The player shouldn't be required to non-stop check the menu to see how close to death the banshee is, how much fuel they have left, or how much ammo they have. These values should be available to the player while they are playing.
This game is really unique. I hope it gets further development and gets polished up. It could become a really awesome game.
Another suggestion would be to have the game auto correct for aiming. What I mean is if the player's aim is a little off, it should still fire directly on top of an enemy unit which is sufficiently close. I think that change would properly compensate for the odd controls present in the map. This idea is used a bunch in FPSes on consoles for a similar reason.
Also having a reticle showing where the banshee is going to attack would help making attacking enemies much less frustrating. I believe DeltronLive suggested this in his video as well.