i [...] try and get them to like the map.. but it only ever works if the player is willing to commit to the game...
[...] to marvel at its micro [...] the game does make you want to re try.. it does not make you hate it ...
Would i like a bunch of changes? not really no, .. improvements yes!!!! but not changes.
I have played this game a few times. I agree with the Hound.
In short. I see the potential. This game is good, and it can be great. After playing, you feel 'good' and left with a desire to come back and destroy your enemies without the distasteful frustrations. However, the learning curve to becoming good at this game is very high.
As the primary point of my review, I recommend addressing this learning curve.
In detail, new players die fast. Players have a few seconds of play, several times that 'time' in waiting. Once skill is acquired through practice, the player survives longer and the game becomes more enjoyable, in a compounding way.
I bluntly recommend adding 1-2 abilities to increase the survivability of new players. This will allow them to survive an additional 5-30 seconds, probably. Specifically, give these abilities 1-2 charges only.
There must be limit and a very low one. I think anymore than 1-2 abilities with more than 1-2 charges would have too much impact on the entire difficulty of the game.
Or, forget this idea and come up with a new way to increase the survivability of new players for an additonal 5-30 seconds.
I'm actively trying to review more games as I work on my own project, If you found this idea helpful, let me know.
I have played this game a few times. I agree with the Hound.
In short. I see the potential. This game is good, and it can be great. After playing, you feel 'good' and left with a desire to come back and destroy your enemies without the distasteful frustrations. However, the learning curve to becoming good at this game is very high.
As the primary point of my review, I recommend addressing this learning curve.
In detail, new players die fast. Players have a few seconds of play, several times that 'time' in waiting. Once skill is acquired through practice, the player survives longer and the game becomes more enjoyable, in a compounding way.
I bluntly recommend adding 1-2 abilities to increase the survivability of new players. This will allow them to survive an additional 5-30 seconds, probably. Specifically, give these abilities 1-2 charges only.
There must be limit and a very low one. I think anymore than 1-2 abilities with more than 1-2 charges would have too much impact on the entire difficulty of the game.
Or, forget this idea and come up with a new way to increase the survivability of new players for an additonal 5-30 seconds.
I'm actively trying to review more games as I work on my own project, If you found this idea helpful, let me know.