I think you review might be too generous. It's a good concept but suffers from a few issues... first, it's clearly been tuned in single-player mode, and becomes unplayable very quickly as your latency rises. With battle.net's default latency even on a perfect connection your latency is significantly higher than when testing a document from the editor, so there's a valuable lesson here - ALWAYS test on battle.net if latency is going to be a factor.
Second the map suffers from a lack of feedback. When you die sometimes all that happens is your unit disappears without a sound or message or anything. Similarly when the level changes there's no message or sound or anything. It could be that the sounds are drowned out by the explosion sounds.
The select-zerglings minigame can be exploited by clicking randomly everywhere on the screen, I did this every time I played and always got the maximum number of bonus lives. Also, again there's a lack of feedback here, the only notice that you've selected the correct one is a tiny, nearly imperceptible text tag.
It's a good concept but needs more polish. Some extra minigames and perhaps some more mutations on the basic game type would be nice.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I think you review might be too generous. It's a good concept but suffers from a few issues... first, it's clearly been tuned in single-player mode, and becomes unplayable very quickly as your latency rises. With battle.net's default latency even on a perfect connection your latency is significantly higher than when testing a document from the editor, so there's a valuable lesson here - ALWAYS test on battle.net if latency is going to be a factor.
Second the map suffers from a lack of feedback. When you die sometimes all that happens is your unit disappears without a sound or message or anything. Similarly when the level changes there's no message or sound or anything. It could be that the sounds are drowned out by the explosion sounds.
The select-zerglings minigame can be exploited by clicking randomly everywhere on the screen, I did this every time I played and always got the maximum number of bonus lives. Also, again there's a lack of feedback here, the only notice that you've selected the correct one is a tiny, nearly imperceptible text tag.
It's a good concept but needs more polish. Some extra minigames and perhaps some more mutations on the basic game type would be nice.