A few typos that conflict with your screenshot:
• initial timer should be set to .2
• At the end of TimerExpired with the condition, it creates a new actor instead of restarting the timer.
edit: oops, didn't realize when you said Unit's events, you were referring to events in the unit's actor.
What I'd like to be able to do to make it more portable is have the Timer events, currently in the Unit's Events+ be in a separate Events Macro. Then to add this shadow to a new unit or ability, it would just be a matter of duplicating and modifying this macro along with the shadow actor.
I'm not sure what's going wrong with my attempt at that, but I suspect it's something to do with hosting, of which my knowledge is very shakey. If anyone knows what would be required to make that work, let me know.
Hey, thanks for the walkthrough.
A few typos that conflict with your screenshot:
• initial timer should be set to .2
• At the end of TimerExpired with the condition, it creates a new actor instead of restarting the timer.
edit: oops, didn't realize when you said Unit's events, you were referring to events in the unit's actor.
What I'd like to be able to do to make it more portable is have the Timer events, currently in the Unit's Events+ be in a separate Events Macro. Then to add this shadow to a new unit or ability, it would just be a matter of duplicating and modifying this macro along with the shadow actor.
I'm not sure what's going wrong with my attempt at that, but I suspect it's something to do with hosting, of which my knowledge is very shakey. If anyone knows what would be required to make that work, let me know.