I'm loving this addon, it's pretty straightforward to use and seems to get most jobs done (displacement fields are still an inconvenience on some models though)
However, I'm having a big problem with the model BattleCruiserEx2.m3. The model in the editor is comprised of 8 turrets, each capable of individually pointing and shooting at their own targets (they're like turrets but without the need for turretZ attachment points). After some tinkering I figured out that they were using the CActorLookAt to rotate them around to fire at targets.
When I import this model into blender (2.76) with your plugin (latest version), export it, and put it back in the editor for use, the turrets around the battlecruiser are rigid. They no longer rotate or move when attacking targets (or when doing anything, for that matter). I've attempted to solve the issue myself, exporting it by enabling/disabling various options, checking to make sure the model imported correctly, setting different weights for bones, and moving the bones around. Nothing works. I get no error messages either.
Even when I take the base model from the editor and make no modifications to it, the moment I use your addon to import/export the model back into SC2, it loses its ability to rotate those bones.
Is this normal?
EDIT - After dabbling with the Star Tools for 3DSmax, I've come to the conclusion that this plugin doesn't import turret behaviors for models yet. I look forward to the day this feature is implemented :)
Hello,
I'm loving this addon, it's pretty straightforward to use and seems to get most jobs done (displacement fields are still an inconvenience on some models though)
However, I'm having a big problem with the model BattleCruiserEx2.m3. The model in the editor is comprised of 8 turrets, each capable of individually pointing and shooting at their own targets (they're like turrets but without the need for turretZ attachment points). After some tinkering I figured out that they were using the CActorLookAt to rotate them around to fire at targets.
When I import this model into blender (2.76) with your plugin (latest version), export it, and put it back in the editor for use, the turrets around the battlecruiser are rigid. They no longer rotate or move when attacking targets (or when doing anything, for that matter). I've attempted to solve the issue myself, exporting it by enabling/disabling various options, checking to make sure the model imported correctly, setting different weights for bones, and moving the bones around. Nothing works. I get no error messages either.
Even when I take the base model from the editor and make no modifications to it, the moment I use your addon to import/export the model back into SC2, it loses its ability to rotate those bones.
Is this normal?
EDIT - After dabbling with the Star Tools for 3DSmax, I've come to the conclusion that this plugin doesn't import turret behaviors for models yet. I look forward to the day this feature is implemented :)