Main aim of my last comment was to establish the limitations of this tool. Since a cylindrical coin does not establish if it can do anything more than simple shapes with simple animations.
Maybe a followup tutorial is needed showing how to do the more complex stuff for example making a spine crawler like model (tentacle, turret, attachment points and legs that need more than simple shapes).
So how is this anything you cannot do with just retexturing a barrel using texture select by ID and animating it using the SOp (Forward Vector) method? Also how good is the support for attachment points?
Although I must admit a m3 addon for a free for non students modeling program is useful. It still would take a demonstration of making a functional turret and team/tentacle model to impress me.
Finally what about .m3a compatability (the file type used to supplement animations of some models like the cinematic hd zerg)?
@println: Go
Was worth asking since I like the concept of blender as it does not restrict modellers to students and people with over $300 spare.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
But dialogs look right at you while doodads can be at angles.
So the Camera type actors are no good even if you mess with the camera eye subject fields?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Zolden: Go
So the camera has to be on the same model as the RTT texture?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Zolden and I have done a bit of R&D into RTT (http://www.sc2mapster.com/forums/development/artist-tavern/31347-have-a-look-there-is-my-n-th-model/?page=9#p161) but the package he uses only creates hots models that dont load into wol. Does blender have the function for applying RTT textures?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Main aim of my last comment was to establish the limitations of this tool. Since a cylindrical coin does not establish if it can do anything more than simple shapes with simple animations.
Maybe a followup tutorial is needed showing how to do the more complex stuff for example making a spine crawler like model (tentacle, turret, attachment points and legs that need more than simple shapes).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So how is this anything you cannot do with just retexturing a barrel using texture select by ID and animating it using the SOp (Forward Vector) method? Also how good is the support for attachment points?
Although I must admit a m3 addon for a free for non students modeling program is useful. It still would take a demonstration of making a functional turret and team/tentacle model to impress me.
Finally what about .m3a compatability (the file type used to supplement animations of some models like the cinematic hd zerg)?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg