Well I have a problem. I attached my Hover Tank Turret (shrike turret model) to the Dominion train fast. The turret shows up but the rotation does not happen at all. Also the turret does not bob along with the trains idle movement.
One thing I don't understand is, we attach the turret to the turretZ of the host unit. What if the host unit doesnt have a turretz? If I attach to points like overhead or origin the same thing happens.
If I attach to "target" points then the local attachment gets all screwed up. I then have to use SOp Banker and SOpFlip to get the turret back in the place I want it. Once there the turret will bob along with the idle movement but completely wig out (it sits there and twitches on its axis) and still not rotate when it fires.
What the hell is an SOpBanker? You never explained that. You should do an attachment tut where you attach a single turret to a moving unit. Make it an intermediate one. The uberlisk tut is so too intimidating for the likes of me.
Well I have a problem. I attached my Hover Tank Turret (shrike turret model) to the Dominion train fast. The turret shows up but the rotation does not happen at all. Also the turret does not bob along with the trains idle movement.
One thing I don't understand is, we attach the turret to the turretZ of the host unit. What if the host unit doesnt have a turretz? If I attach to points like overhead or origin the same thing happens.
If I attach to "target" points then the local attachment gets all screwed up. I then have to use SOp Banker and SOpFlip to get the turret back in the place I want it. Once there the turret will bob along with the idle movement but completely wig out (it sits there and twitches on its axis) and still not rotate when it fires.
What the hell is an SOpBanker? You never explained that. You should do an attachment tut where you attach a single turret to a moving unit. Make it an intermediate one. The uberlisk tut is so too intimidating for the likes of me.
@ProzaicMuze: Go
Great tutorial.
Can't wait for the next one :D .