I, and everyone else very much appreciates all the hard work you put in to these great tutorials.
But of course when someone like me am trying to learn, when I keep 'copy phasteing' in my head, like copying L2 L3 R1 R2 R3, well you kind of lose track of where you stand, what you're doing, because you are not doing it independently.
Anyway I'd very much appreciate a little review after each major part of a tutorial, so that if someone is not interested in making an uberlisk or a bunker-turret, he just wants to know how to attach a model onto another model using data without all the huss and fuss and weapons and stuff, he could find that section of the tutorial, and skip all the creating actors, and weapons, and the things you might not be interested in, if you want to learn in your own pace.
Another fail sentence I just made up, feel free to facepalm me: Don't teach a man how to ride a horse, if you didn't yet instruct him how to get on it.
What I mean is, I myself, and I'm sure other people will learn a lot if they first learnt how to attach models, then learnt how to make them act as units, then learnt how to make them attack, etc. :)
On a personal note, I teach myself a lot in the editor, like i'm sure, so do you. I found this model attaching a bit tricky, and if I could just see a very very simple way to put models together, I could teach myself the rest, like making them act. Even if I couldn't and will find that part tricky too, This tutorial would be much easier to learn from then.
This is the second tutorial I read about site ops and I still don't get a thing.
When I read any tutorial I just follow it like a parrot, untill I end up with the end result, not knowing how I got there, or how I could learn something from what I've done.
I'd really appreciate it if you could just simply demonstrate a very simple and very quick way to attach models together via data.
I dont want a spine crawler, a turret or anything acting, please just show me for example, the quickest way to attaching say, a tree to a marine's head.
I'd also appreciate it more if you could explain more during your tutorial, I'd learn a lot more if instead of just telling me to, for example:
"Create a new Effect named Attachment Turret (Damage) with Effect Type: Damage
set AI Notify Flags: Hurt Enemy
set Amount: 10
set Armor Reduction: 1
set Death: Fire
set Flags: Notification
set Kind: Ranged
set Response Flags: [Acquire/Flee]"
You could tell me after a thing like that, exacly what I just did, what I did it for, and other causes, effects, or really, what did I just do? cus If I don't know I haven't learned a thing.
If you give a man a fish you feed him for a day, if you teach a man how to fish, you feed him for a lifetime.
Frankly, this tutorial threw me a fish.
ProzaicMuze, please consider this.
EDIT: oh and by the way, the fish was very delicious, was just amazing, best fish out there that a tutorial ever gave me, but really, a fish would taste better, even if its rotten, old and slimy as long I caught it myself.
@ProzaicMuze: Go
I, and everyone else very much appreciates all the hard work you put in to these great tutorials. But of course when someone like me am trying to learn, when I keep 'copy phasteing' in my head, like copying L2 L3 R1 R2 R3, well you kind of lose track of where you stand, what you're doing, because you are not doing it independently.
Anyway I'd very much appreciate a little review after each major part of a tutorial, so that if someone is not interested in making an uberlisk or a bunker-turret, he just wants to know how to attach a model onto another model using data without all the huss and fuss and weapons and stuff, he could find that section of the tutorial, and skip all the creating actors, and weapons, and the things you might not be interested in, if you want to learn in your own pace.
Another fail sentence I just made up, feel free to facepalm me: Don't teach a man how to ride a horse, if you didn't yet instruct him how to get on it.
What I mean is, I myself, and I'm sure other people will learn a lot if they first learnt how to attach models, then learnt how to make them act as units, then learnt how to make them attack, etc. :)
On a personal note, I teach myself a lot in the editor, like i'm sure, so do you. I found this model attaching a bit tricky, and if I could just see a very very simple way to put models together, I could teach myself the rest, like making them act. Even if I couldn't and will find that part tricky too, This tutorial would be much easier to learn from then.
Kudos again, you do an amazing job here.
@ProzaicMuze: Go
This is the second tutorial I read about site ops and I still don't get a thing.
When I read any tutorial I just follow it like a parrot, untill I end up with the end result, not knowing how I got there, or how I could learn something from what I've done.
I'd really appreciate it if you could just simply demonstrate a very simple and very quick way to attach models together via data. I dont want a spine crawler, a turret or anything acting, please just show me for example, the quickest way to attaching say, a tree to a marine's head.
I'd also appreciate it more if you could explain more during your tutorial, I'd learn a lot more if instead of just telling me to, for example:
"Create a new Effect named Attachment Turret (Damage) with Effect Type: Damage set AI Notify Flags: Hurt Enemy set Amount: 10 set Armor Reduction: 1 set Death: Fire set Flags: Notification set Kind: Ranged set Response Flags: [Acquire/Flee]"
You could tell me after a thing like that, exacly what I just did, what I did it for, and other causes, effects, or really, what did I just do? cus If I don't know I haven't learned a thing.
If you give a man a fish you feed him for a day, if you teach a man how to fish, you feed him for a lifetime.
Frankly, this tutorial threw me a fish.
ProzaicMuze, please consider this.
EDIT: oh and by the way, the fish was very delicious, was just amazing, best fish out there that a tutorial ever gave me, but really, a fish would taste better, even if its rotten, old and slimy as long I caught it myself.