Found something - for the Turret Actor, I think you meant set Turret Body+: Attachment Bunker, not Attachment Turret. The turret begins spinning when I do that, but now it isn't attacking from the Turret but from the Bunker.
EDIT: Right, my bad, the beam wasn't firing from the Turret in the first place. I must have done something wrong down the line.
EDIT2: I really don't know why it's not attacking from the turret :S
I'm having a little issue however - the turret isn't spinning and is not facing whoever it's supposed to attack. It just stays there like a statue - but the attack anim is playing correctly. Also, I used the Shrike turret model instead of Flaming Betty because I wanted to make it fire from both cannons. How can I do that? I want to make each cannon to fire one after the other.
Found something - for the Turret Actor, I think you meant set Turret Body+: Attachment Bunker, not Attachment Turret. The turret begins spinning when I do that, but now it isn't attacking from the Turret but from the Bunker.
EDIT: Right, my bad, the beam wasn't firing from the Turret in the first place. I must have done something wrong down the line.
EDIT2: I really don't know why it's not attacking from the turret :S
Amazing tutorial!
I'm having a little issue however - the turret isn't spinning and is not facing whoever it's supposed to attack. It just stays there like a statue - but the attack anim is playing correctly. Also, I used the Shrike turret model instead of Flaming Betty because I wanted to make it fire from both cannons. How can I do that? I want to make each cannon to fire one after the other.