Okay I'm losing patience here. I'm covering all this in the second part of the tutorial. I understand everything you are saying and I felt the same way too before. Give me time to finish the second part properly and give me to cover all of this information in detail. Everything you just talked about. everything. I cover in great detail. I know how to keep a HUGE project clean simple, organised and most importantly optimized. I will show all of this in my tutorial....
I'll be honest, I feel attacked. I try to share knowledge and I only get negative criticism.
For the record, nothing I wrote was meant as an attack or negative criticism. I think you did a good job with the tutorial and I understand it'll be more thorough when the next part is written. I just wanted to give another way to organize things, as well as share the tip with the top folder to make all the other folders start as closed.
Personally, I think putting all variables in one folder, all triggers in one, all functions in one etc is a bad idea. It might work out for a small project but as the project grows you'll suddenly have to look through a sea of variables to find the one you want.
I like to think that my trigger editor is decently well organized right now. I'm creating the map with a friend so it really helps to have it all organized.
First of all, I organize everything into a folder. Nothing should really be left outside. I usually keep variables for a specific part in a sub-folder named variables since I don't have to mess with them too much. For bigger dialog systems I also have a separate sub-folder for constants. In the end, it's a matter of preference, I guess.
Here's a tip I found out a while ago that is pretty useful:
When your project gets bigger, you'll find it hard to keep track of things in your different folders just because all top-layer folders open up when you open the editor. So if you have 15 different folders for different parts of the map, they'll all open when you start the trigger editor. This makes things cluttered since you probably didn't want to mess around with all of those.
The solution is to place all your folders in a single folder at the top. If you do this, all folders will be closed when you start the editor(except the folder that contains all the other folders).
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For the record, nothing I wrote was meant as an attack or negative criticism. I think you did a good job with the tutorial and I understand it'll be more thorough when the next part is written. I just wanted to give another way to organize things, as well as share the tip with the top folder to make all the other folders start as closed.
You're doing good work, keep it up.
Personally, I think putting all variables in one folder, all triggers in one, all functions in one etc is a bad idea. It might work out for a small project but as the project grows you'll suddenly have to look through a sea of variables to find the one you want.
I like to think that my trigger editor is decently well organized right now. I'm creating the map with a friend so it really helps to have it all organized.
First of all, I organize everything into a folder. Nothing should really be left outside. I usually keep variables for a specific part in a sub-folder named variables since I don't have to mess with them too much. For bigger dialog systems I also have a separate sub-folder for constants. In the end, it's a matter of preference, I guess.
Here's a tip I found out a while ago that is pretty useful: When your project gets bigger, you'll find it hard to keep track of things in your different folders just because all top-layer folders open up when you open the editor. So if you have 15 different folders for different parts of the map, they'll all open when you start the trigger editor. This makes things cluttered since you probably didn't want to mess around with all of those.
The solution is to place all your folders in a single folder at the top. If you do this, all folders will be closed when you start the editor(except the folder that contains all the other folders).