You trying to make a custom weapon? Or custom damage? They are two different things? Or are you trying to make a different missile? @@" They are all different
Either the Search effect isn't finding your units, or the Apply Behavior effect isn't applying the behavior.
The most likely culprit is the Search Filters on the search effect; it's easy to accidentally exclude something. Make sure Player and Ally are enabled, and nothing is excluded that shouldn't be.
The search behavior is set correctly: Player and Ally are CHECKED, with Visible - Required, Dead, Missile, Structure, Stasis - Excluded. All others are set to Allowed.
As for the applying behavior, I do have the movement modification at times 2. Is there a way to use trigger to find out which units the search function selected? Maybe also a trigger that prints out and debugs the applying behavior?
Your first ability works perfectly :) (Probably lack some target effect like say a little swirl on top of the targeted unit)
Wow, great work! Your explanation is brief and clear. Well done!
Edit: You made a mistake - During the 2nd ability guide in the event field there, you meant "Destroy" but you put "Create" 2 times for both persistent.
Edit 2: Hmmm, for some reason, I followed your instruction making the time warp, and it doesn't work. The Splat shows up and the nullfield.m3 model shows up, but not effect is being applied. There is no buff icon on the units and they move at the same speed! Any clue as to what might of gone wrong?
@LaVacaMorada: Go
Thank you :) I will be comparing my code and yours when I'm dong doing my terrain :)
@kakalxlax: Go
You trying to make a custom weapon? Or custom damage? They are two different things? Or are you trying to make a different missile? @@" They are all different
The search behavior is set correctly: Player and Ally are CHECKED, with Visible - Required, Dead, Missile, Structure, Stasis - Excluded. All others are set to Allowed.
As for the applying behavior, I do have the movement modification at times 2. Is there a way to use trigger to find out which units the search function selected? Maybe also a trigger that prints out and debugs the applying behavior?
Your first ability works perfectly :) (Probably lack some target effect like say a little swirl on top of the targeted unit)
Thanks :)
Wow, great work! Your explanation is brief and clear. Well done!
Edit: You made a mistake - During the 2nd ability guide in the event field there, you meant "Destroy" but you put "Create" 2 times for both persistent.
Edit 2: Hmmm, for some reason, I followed your instruction making the time warp, and it doesn't work. The Splat shows up and the nullfield.m3 model shows up, but not effect is being applied. There is no buff icon on the units and they move at the same speed! Any clue as to what might of gone wrong?