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All this, with only two lines (HABEEB IT):
Event-Unit takes fatal or non-fatal damage. Condition-Triggering damage amount >= Triggering unit current life
You can figure out the rest yourself ;P
Thanks to Zironic who pointed out this most obvious of solutions.
All this, with only two lines (HABEEB IT):
Event-Unit takes fatal or non-fatal damage. Condition-Triggering damage amount >= Triggering unit current life
You can figure out the rest yourself ;P
Thanks to Zironic who pointed out this most obvious of solutions.