Can someone make me a tutorial on how to make an item recipe?
I've seen some around, but none like i'd like to make.
Basically it'd work like this:
A hero will have 10 item slots, and to make item C you need 3 item A's and 2 item B's. the triggers would search the inventory of the players hero after a dummy abilty is used (one for each possible recipe) and remove 3 of item A's and 2 B's. and replace it with item C. the problem i have is removing the correct amount of item A's and B's, or checking to see whether the player hero even has the right amount of the recipe items needed. Any help would be much appreciated. BTW this is for a troll survival type map =)
can someone make/direct me to a tutorial for adding visual effects for when a unit aquires a behavior (prefer the data editor rather than triggers) im trying to do differnt things like:
Sentry guardian shield around a single unit when they aquire a certain buff.
fire "doodad" on a unit when it has a certain debuff
Time warp visual when a unit has it's spell damage increased by a buff.
Those are just some examples of what im trying to achieve. thanks guys have a great day an happy mapping
Can someone make me a tutorial on how to make an item recipe?
I've seen some around, but none like i'd like to make.
Basically it'd work like this: A hero will have 10 item slots, and to make item C you need 3 item A's and 2 item B's. the triggers would search the inventory of the players hero after a dummy abilty is used (one for each possible recipe) and remove 3 of item A's and 2 B's. and replace it with item C. the problem i have is removing the correct amount of item A's and B's, or checking to see whether the player hero even has the right amount of the recipe items needed. Any help would be much appreciated. BTW this is for a troll survival type map =)
Thanks again and happy mapping
can someone make/direct me to a tutorial for adding visual effects for when a unit aquires a behavior (prefer the data editor rather than triggers) im trying to do differnt things like:
Sentry guardian shield around a single unit when they aquire a certain buff.
fire "doodad" on a unit when it has a certain debuff
Time warp visual when a unit has it's spell damage increased by a buff.
Those are just some examples of what im trying to achieve. thanks guys have a great day an happy mapping
can someone please make a tutorial on how to add hero level requirement to allow them to equipt items?