Could you possibly go over this on a simpler level say...
what exactly is creating these persistent effects.... and how does that factor into what your doing with the actors?
I may be blind... but I dont see how anything is random there ....
New Persistent Effect - Unstable Power Cinematic Lightning (Persistent)
Set Effect - Flags: Random Offset, Random Period
Set Effect - Period Count = 100
Set Effect - Period Durations = (0.0100|0.2500|0.0100|0.1500)
Set Effect - Period Effects = (Unstable Powerup Cinematic Lighting Strike (Persistant))
Set Effect - Periodic Offsets = ((5,5,1)|(-5,-5,0)|(-5,5,2)|(5,-5,0)|(3,3,3)|(3,-3,3)|(-3,3,3)|(-3,-3,3)|(-4,-6,7)|(4,4,7)|(1,-3,10)|(-4,2,4)|(-5,6,8)|(5,-6,0)|(-5,-6,0)|(5,6,7)|(2,2,0)|(-2,2,6)|(2,-2,0)|(-2,-2,1)|(3,-4,1)|(4,3,3))
Set Effect - Periodic Validator = IsUnstablePowerSource
Set Effect - Validators = (CasterHasUnstablePowerup)
The random offset flag will randomly select one of the periodic offsets. The period count is set to a sufficient number so that the effect will continue until the validator cancels it. Notice that we could have set the Target - Location + field in this effect to the Source Unit in effect #1 and still get the same behavior in this case.
This is good info here..... It would be nice to see a simplified tutorial on just this kinda stuff with out all the gory details of how you made your ability...
I can not seem to get this to work by only having
the psi storm is appearing at the point of creation of the periodic effect and not the offset positions any ideas?
GOT IT TO WORK......
But i cant seem to get it to Order the casting unit to the point....
Could you possibly go over this on a simpler level say...
what exactly is creating these persistent effects.... and how does that factor into what your doing with the actors?
I may be blind... but I dont see how anything is random there ....
New Persistent Effect - Unstable Power Cinematic Lightning (Persistent)
The random offset flag will randomly select one of the periodic offsets. The period count is set to a sufficient number so that the effect will continue until the validator cancels it. Notice that we could have set the Target - Location + field in this effect to the Source Unit in effect #1 and still get the same behavior in this case.
This is good info here..... It would be nice to see a simplified tutorial on just this kinda stuff with out all the gory details of how you made your ability...
but anyways good information