Well..... Do you own WOW? I just download WotLK free demo and installed it. I click on a model and nothing happens.. Normally. Sometimes I can get a flower pot or torch or something to appear in the window. I really want these models, but I dont see why its not working.
edit- tried the arthas.m2 model, it shows up all white (no textures). The arthaslichking.m2 (and most models) dont show up at all. I click on it, it locks up for a few seconds (slow computer, does that with most 3-d editors) and then nothing is there... Could I have the wrong version or something? Do I need to update to catyclysm? Probably should do that first. Maybe it's still waiting for that to be installed or something.
edit- aha, it was waiting for me to finish patching 2 catyclysm. Most models work now, although now I need to figure out how to attach weapons... ;)
this was a super old post but might as well answer you now. Wow model view wont work until the game is 100% downloaded. as it does not understand how to read the unfinished files.
Great post! I have a question concerning World of Warcraft Tileset Textures. Can you make a guide on how to get World of Warcraft Tilesets into Sc2? That would be so amazing!
If I have some free time I could do something like this, the problem is the resolution on the textures for that... are kinda large.. which brings issues.
Ive never heared of that happening, could you possibly tell me what models you are importing that are maken such a bug in the editor? this is a editor side bug for sure, and if I can replicate the issue, ill throw it over on their bug forums.
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Do I have to name them something specific in the export options? I just clicked rename on every one that I wanted to keep, I didn't actually change the names. Is this my problem? Do I have to call them "walk" and "attack" for the editor to recognize them? That would make sense, since the only one that worked was the one labeled "stand."
Edit: I figured it out, the animation names do have to be "walk," "attack," and "stand" to work. I'm also experimenting with "burrow" and "unburrow." :) Thanks for the tutorial!
great to hear!
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when you exported them, what were they "named" if you name them the same as the zelaot model, you should be good. ill take a look at it myself later and see whats with that model
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Hey hatsune, thats something youll get an answer to faster over in the artist tavern section of the forums... I know you can change the path via 3dmax.. however im not 100% sure how to do it in WMV (tho there is a field for it) Ill miss around with it and see what I can find, as I have run into that problem myself
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Still looking for help with my problem. I use to be able to do it all fine and dandy.
It seems like its not allowed to read in that directory... thats something your going to have to post about in the WMV thread (in the art section, he has a thread)
How did OP manage to extract those human buildings and get them converted to M3?
WoW model viewer is only useful for crashing when exporting WMO's as OBJ's or LightWave models.
Im not sure I understand... I was able to do it via the way the tutorial says. what part are you having issues with, ill be happy to point you in the right direction.
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Custom models still dont work well at all, hes working his butt off on them, and its coming along nicely, however, still has its issues as you have found out =D nothing you can do for now.
Side Note:
This tutorial will be getting a massive update and redesign in the next few days, keep checking back =D
@Spawnova: Go
I think the new release version is just bugged, for exmaple. FLX explort does nothing, and 3ds export is missing.
What model are you trying spawnova? Also the most common mistake when this issue happens, is not haven the model and texture in the "ROOT" folder.
a few updates to model viewer have been done, particles working a bit more.
and as of now, this is now the most viewed thread on all of sc2mapster o.o wow.
this was a super old post but might as well answer you now. Wow model view wont work until the game is 100% downloaded. as it does not understand how to read the unfinished files.
If I have some free time I could do something like this, the problem is the resolution on the textures for that... are kinda large.. which brings issues.
Sorry about the long delay. Its finals weeks, and projects left and right.
Anyway. I imported cryptfiend ad it did not crash/glitch for me... Could you upload the .m2 and texture your using?
Very interesting, ill give this a test tomorrow (or as its 3am, later today lol)
Ive never heared of that happening, could you possibly tell me what models you are importing that are maken such a bug in the editor? this is a editor side bug for sure, and if I can replicate the issue, ill throw it over on their bug forums.
great to hear!
when you exported them, what were they "named" if you name them the same as the zelaot model, you should be good. ill take a look at it myself later and see whats with that model
Hey hatsune, thats something youll get an answer to faster over in the artist tavern section of the forums... I know you can change the path via 3dmax.. however im not 100% sure how to do it in WMV (tho there is a field for it) Ill miss around with it and see what I can find, as I have run into that problem myself
Added a page to the wiki for allowed animation names you can use a combo of them I do believe.
http://wiki.sc2mapster.com/galaxy/data/animation-names/
First id like to say, this tutorial has just had a massive update!
It seems like its not allowed to read in that directory... thats something your going to have to post about in the WMV thread (in the art section, he has a thread)
Im not sure I understand... I was able to do it via the way the tutorial says. what part are you having issues with, ill be happy to point you in the right direction.
Make sure wow is not running in the background, and that you are running he program in administration mode.
@HatsuneMikuMegurine: Go
Custom models still dont work well at all, hes working his butt off on them, and its coming along nicely, however, still has its issues as you have found out =D nothing you can do for now.
Side Note:
This tutorial will be getting a massive update and redesign in the next few days, keep checking back =D
@Xackery: Go
That looks great!