Is there a way to change the file the textures are called, and still link up with the model?
for example extracting a custom npc, uses humanfemale.m3 + body.tga + hair01.tga
now thats fine if only importing 1 custom npc into sc2
however the 2nd entirely different custom character imported also uses "body.tga" and even sometimes the same hair path
so is there a way to change the filenames of the textures?
Also...is it possible to make the .tga textures into .dds and still work? to save space...if not...whats the best method to shrink down a 1MB .tga...with some quality loss is ok...
hi molsterr i have the same problem of hatsune i can import only 1 custom npc, u dont know anyway to rename the tgas for body and hair throught the wmv or mixe then all? i'm not good skilled at using 3dmax or u can maybe try to explain how to do this? because actually this bug is so bad =/
hi molsterr i have the same problem of hatsune i can import only 1 custom npc, u dont know anyway to rename the tgas for body and hair throught the wmv or mixe then all? i'm not good skilled at using 3dmax or u can maybe try to explain how to do this? because actually this bug is so bad =/