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Quote from progammer: GoActor - Roll Period: Time period in which the unit rolls back and forth. Set Base and Range back to 0.0 Actor - Roll: Value in which the unit will roll. Reset back to 0.0 Actor - Pitch Period: Same as Roll, except with unit pitch. Set this to 5.0, (random) Range to 0.0 Actor - Pitch: Same as Roll, except with unit pitch. Set this to -360 (which means the unit will rolls forward first) Actor - Elevation Period / Actor Elevation: Same as Roll, reset all to 0.0
Actor - Roll Period: Time period in which the unit rolls back and forth. Set Base and Range back to 0.0
Actor - Roll: Value in which the unit will roll. Reset back to 0.0
Actor - Pitch Period: Same as Roll, except with unit pitch. Set this to 5.0, (random) Range to 0.0
Actor - Pitch: Same as Roll, except with unit pitch. Set this to -360 (which means the unit will rolls forward first)
Actor - Elevation Period / Actor Elevation: Same as Roll, reset all to 0.0
A lot of those numbers are wrong compared to what you used in your map... Here's a direct Copy and Paste from it...
Actor - Elevation (0.000000)
Actor - Elevation Period (1.000000,1.000000)
Actor - Pitch (-360)
Actor - Pitch Period (5.000000)
Actor - Roll (0)
Actor - Roll Period (4.000000)
with some work, I think you can make a good looking zombie bob like Black ops has. Also good for a dizzy motion after being mauled by something. (think stars off of bugs bunny).
A lot of those numbers are wrong compared to what you used in your map... Here's a direct Copy and Paste from it...
Actor - Elevation (0.000000)
Actor - Elevation Period (1.000000,1.000000)
Actor - Pitch (-360)
Actor - Pitch Period (5.000000)
Actor - Roll (0)
Actor - Roll Period (4.000000)
with some work, I think you can make a good looking zombie bob like Black ops has. Also good for a dizzy motion after being mauled by something. (think stars off of bugs bunny).