I have a summoned unit which gives off a regeneration boost aura. It periodically searches for friendly nearby units, and applies a behavior to them. I Tried to add the medic's heal beam effect to the aura, so that you see the beam, the heal effect, and hear the sound(going from aura to target, like heal is being cast). The sound and heal effect work fine, but the beam doesn't show up.
Hosting - [Anything]: These fields control Site Operations. If you want to change where a beam appears in relation to the unit that creates it, especially in the case of Beams lacking an Attack Actor, these fields will allow you to attach the model to the unit that creates it or offset it from the weapon that fires it.
AoE Beams:
Condition: [Effect].[NAME].[Start]
Action: Create
If your beam doesn't have an Attack Actor this event will also be needed to create itself.
Edit: New info
I Managed to get the beam to appear, But with a problem, When The behavior is applied, the beam is created from the point where the targeted unit is when it is created, to the targeted unit's center. How Can I make the beam originate from the aura unit?
Field Heal Tower Beam
Hosting - Host Impact Site Ops + SOpAttachCenter:Disabled:Disabled
Hosting - Host Launch Site Ops + SOpActionCenter:Disabled:Disabled
Art - Model MedicHealBeam (Unnamed)
Editor - Editor Name Heal Tower Beam
Editor - Editor Suffix
Editor - Editor Prefix
Editor - Editor Description
Hosting - Host Impact + _Unit:Scope Target:Actor Find:Disabled
Hosting - Host Launch + _Unit:Scope Effect:Actor Find:Disabled
Event - Events + (ActorCreation|ActorOrphan|AnimBracketState.*.AfterClosing; AnimName BSD|Behavior.Rejuvenating.Create|Behavior.Rejuvenating.Destroy):(||||):(AnimPlay Standard Stand 0 0.600000 0.500000|AnimBracketStop BSD|Destroy|Create|Destroy)
I have a summoned unit which gives off a regeneration boost aura. It periodically searches for friendly nearby units, and applies a behavior to them. I Tried to add the medic's heal beam effect to the aura, so that you see the beam, the heal effect, and hear the sound(going from aura to target, like heal is being cast). The sound and heal effect work fine, but the beam doesn't show up.
Hosting - [Anything]: These fields control Site Operations. If you want to change where a beam appears in relation to the unit that creates it, especially in the case of Beams lacking an Attack Actor, these fields will allow you to attach the model to the unit that creates it or offset it from the weapon that fires it.
AoE Beams:
If your beam doesn't have an Attack Actor this event will also be needed to create itself.
Edit: New info
I Managed to get the beam to appear, But with a problem, When The behavior is applied, the beam is created from the point where the targeted unit is when it is created, to the targeted unit's center. How Can I make the beam originate from the aura unit?
Field Heal Tower Beam Hosting - Host Impact Site Ops + SOpAttachCenter:Disabled:Disabled Hosting - Host Launch Site Ops + SOpActionCenter:Disabled:Disabled Art - Model MedicHealBeam (Unnamed) Editor - Editor Name Heal Tower Beam Editor - Editor Suffix Editor - Editor Prefix Editor - Editor Description Hosting - Host Impact + _Unit:Scope Target:Actor Find:Disabled Hosting - Host Launch + _Unit:Scope Effect:Actor Find:Disabled Event - Events + (ActorCreation|ActorOrphan|AnimBracketState.*.AfterClosing; AnimName BSD|Behavior.Rejuvenating.Create|Behavior.Rejuvenating.Destroy):(||||):(AnimPlay Standard Stand 0 0.600000 0.500000|AnimBracketStop BSD|Destroy|Create|Destroy)