I noticed that they're more and more repeating text styles just with different names. So I decided to leave it at 75%. I guess it's pretty much all of the styles and there's over 150 styles left that would need to be copied by hand. Gain just isn't worth the effort, imo.
Thanks, I'll remember doing that with the next batch. I'm at 'P' now, by the way.
The random background is because it's directly copied from SC2 and the dialog is semi-transparent ><
I agree, custom fonts would be best. But at least we have a rather large pool of styles to choose from.
So, this is not actually a tutorial, but more of a compilation.
I recently discovered the style options in the text editor and noticed that it's very inconvenient searching for a nice looking style.
So I am working on a few images that list all preset Starcraft 2 styles so everyone can quickly find the best styles.
There are a lot of multiples, but since I don't know initially which are and which aren't I can't sort them out.
The first part of this list contains 556 styles. It's about 75% of all available styles.
The design of the images is a little bit unrefined yet, but that doesn't make it less useful.
How to integrate a style:
This compilation is intended to be used by people who know what styles are, but I'm going through the implementation real quickly as it's really not hard.
Styles can only be part of texts, not of strings. When you're entering a text through GUI you usually get a edit box with color gradient and style options.
You can add style options just like HTML tags:
This example text will get the style option "Kicker_Zerg" applied.
@Mienk: Go
I noticed that they're more and more repeating text styles just with different names. So I decided to leave it at 75%. I guess it's pretty much all of the styles and there's over 150 styles left that would need to be copied by hand. Gain just isn't worth the effort, imo.
I'm a lazy bum - but I've updated it to 75% of all text styles.
To all texts.
I should start with the other 50% at some point ... >.<
Thanks, I'll remember doing that with the next batch. I'm at 'P' now, by the way.
The random background is because it's directly copied from SC2 and the dialog is semi-transparent ><
I agree, custom fonts would be best. But at least we have a rather large pool of styles to choose from.
There's either a unknown tag for changing font size or we'll have to use styles all the time.
So, this is not actually a tutorial, but more of a compilation.
I recently discovered the style options in the text editor and noticed that it's very inconvenient searching for a nice looking style.
So I am working on a few images that list all preset Starcraft 2 styles so everyone can quickly find the best styles.
There are a lot of multiples, but since I don't know initially which are and which aren't I can't sort them out.
The first part of this list contains 556 styles. It's about 75% of all available styles.
The design of the images is a little bit unrefined yet, but that doesn't make it less useful.
For those who are interested the test map I am using.
How to integrate a style:
This compilation is intended to be used by people who know what styles are, but I'm going through the implementation real quickly as it's really not hard.
Styles can only be part of texts, not of strings. When you're entering a text through GUI you usually get a edit box with color gradient and style options.
You can add style options just like HTML tags:
This example text will get the style option "Kicker_Zerg" applied.