I'm currently trying to do a similar system, except I'm doing it in a different fashion.
My way is by using the Armor Reduction field of every damaging effect. Armor Reduction sets how much damage reduction 1 point of armor gives - obviously for weapon effects this is by default 1, and spells default 0 - but if you go through and set them all to be, say, 1% of the effect damage, it will equate to the same as %DR using Damage Response. I will then modify/add triggers so that whenever a effect's damage is changed (hero +weapon damage from leveling/items or ups) the armor reduction value will be changed to match.
Thoughts?
First thought? Good luck on making this stack dimishingly.
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First thought? Good luck on making this stack dimishingly.