I made something similar for my stay alive map.
however, it would have been nice if blizz yust simply make a option to choose between "armor type"...
It not reasonable to do that since wc3 armor calculation formula is not anything global to be able to choose from. If you want your own armor system, using buff is the good alternative
Sure. I'm talking about a boss that has for example 10000 (ten thousand) hp with 95% damage reduction (assume armor of about 100). Your hero deal 5000 (5 thousand) damage per hit. It work fine for the most part, dealing 250 damage per hit. Except when the boss has 4900 health left (basically half the health bar), he die instantly after 1 hit.
(basic math here, I can pump the hero damage even more so it sound ridiculous)
Also these number are pretty normal for a typical wc3 map.
Anyway, since we cant negate a damaging effect with event detect damage (as it has already occur) this bug cannot be fixed simply atm
It not reasonable to do that since wc3 armor calculation formula is not anything global to be able to choose from. If you want your own armor system, using buff is the good alternative
@KorvinGump: Go
No problem. Good luck. Just want to point out a problem I think you considered minuscule since I've tackled with these before
@KorvinGump: Go
Sure. I'm talking about a boss that has for example 10000 (ten thousand) hp with 95% damage reduction (assume armor of about 100). Your hero deal 5000 (5 thousand) damage per hit. It work fine for the most part, dealing 250 damage per hit. Except when the boss has 4900 health left (basically half the health bar), he die instantly after 1 hit.
(basic math here, I can pump the hero damage even more so it sound ridiculous)
Also these number are pretty normal for a typical wc3 map.
Anyway, since we cant negate a damaging effect with event detect damage (as it has already occur) this bug cannot be fixed simply atm
This isnt fun if the unit has about 95% damage reduction