EDIT: Okay okay okay, I figured it out. But I have a question. My behavior works through a points system, as in it levels up as my character does. How can I make the tooltip update with it? :o
Any more specific than that? Perhaps the event/action? I'm pretty retarded with this catalog business. I understand the tutorial above, it's just not specifically what I'm looking for.
I couldn't find the info in your tutorial but I'd really love some help here.
I made an "Agility" attribute, like the WC3 one, that increments in level.
It's a behavior attribute and I want to reference it it's tooltip so a player can see the damage he can do. For example: "Ability does "Agilityx5" damage to target unit.
When I reference my behavior attribute, the damage always stays at 0, even in-game.
Note: There will always only be 1 copy of this unit on the map, so there won't be any interference with extra numbers. Help please! :x
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EDIT: Okay okay okay, I figured it out. But I have a question. My behavior works through a points system, as in it levels up as my character does. How can I make the tooltip update with it? :o
Any more specific than that? Perhaps the event/action? I'm pretty retarded with this catalog business. I understand the tutorial above, it's just not specifically what I'm looking for.
I couldn't find the info in your tutorial but I'd really love some help here. I made an "Agility" attribute, like the WC3 one, that increments in level. It's a behavior attribute and I want to reference it it's tooltip so a player can see the damage he can do. For example: "Ability does "Agilityx5" damage to target unit.
When I reference my behavior attribute, the damage always stays at 0, even in-game.
Note: There will always only be 1 copy of this unit on the map, so there won't be any interference with extra numbers. Help please! :x