You cannot reference the stack count of a behavior in any way, so you cannot do this directly. What you could do however is show some random value you can set with catalog triggers, and change this value via trigger whenever your attributes change (or just set the damage value the same way and display the damage in the tooltip).
You cannot reference the stack count of a behavior in any way, so you cannot do this directly. What you could do however is show some random value you can set with catalog triggers, and change this value via trigger whenever your attributes change (or just set the damage value the same way and display the damage in the tooltip).