I'm a french modder and i'm trying to master the GE. First i tried to do some data-edit like it was possible with some software for SC1. Then I remembered the Uberlisk video from the BlizzCon, and I tried to do it, using triggers to attach spine crawlers. As a result, only one of the crawlers attacked properly (with animations) and the others seemed to attack, but without the animation.
I found this thread while searching around the internet how to fix it. I Downloaded your map and try to figure how to do without triggers. I thought understanding, and then decided to add another spine crawler to check if i can make it myself. And, ofcourse, i failed...
So my questions are :
1) Is it possible de to make a functionnal "Uberlisk" with triggers ?
2) What is needed to make it with data-edit (what effect, what actors, what weapons) and how are they linked altogether ? (I know we can see that within the GE, but i can't get the whole "pattern" (is it the word?).
3) How do you add models/actors to another, and what's the difference between them? (I mean, for exemple adding a missile turret to a Thor, still without triggers).
4) Can't you solve the missile problem (where the tentacle do not properly return to the start position) of your Uberlisk by forcing the missiles to return start position after a certain time ?
Thanks alors in advance,
Obsidian.
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Hi there !
I'm a french modder and i'm trying to master the GE. First i tried to do some data-edit like it was possible with some software for SC1. Then I remembered the Uberlisk video from the BlizzCon, and I tried to do it, using triggers to attach spine crawlers. As a result, only one of the crawlers attacked properly (with animations) and the others seemed to attack, but without the animation.
I found this thread while searching around the internet how to fix it. I Downloaded your map and try to figure how to do without triggers. I thought understanding, and then decided to add another spine crawler to check if i can make it myself. And, ofcourse, i failed...
So my questions are : 1) Is it possible de to make a functionnal "Uberlisk" with triggers ? 2) What is needed to make it with data-edit (what effect, what actors, what weapons) and how are they linked altogether ? (I know we can see that within the GE, but i can't get the whole "pattern" (is it the word?). 3) How do you add models/actors to another, and what's the difference between them? (I mean, for exemple adding a missile turret to a Thor, still without triggers). 4) Can't you solve the missile problem (where the tentacle do not properly return to the start position) of your Uberlisk by forcing the missiles to return start position after a certain time ?
Thanks alors in advance, Obsidian.