You're right; there is no right way of doing things. But clearly, the easiest way of doing things is the one people should care about, especially if the easy way reduces a lot of dev time.
The actual right way to duplicate a photon cannon: in the XML data, replace every instance of "PhotonCannon" with "#id#", then turn that XML data into a template. Then use my tool (http://www.sc2mapster.com/assets/starcraft-2-data-manager/) to duplicate that template as many times as you want, while filling in the value of #id# each time.
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You're right; there is no right way of doing things. But clearly, the easiest way of doing things is the one people should care about, especially if the easy way reduces a lot of dev time.
The actual right way to duplicate a photon cannon: in the XML data, replace every instance of "PhotonCannon" with "#id#", then turn that XML data into a template. Then use my tool (http://www.sc2mapster.com/assets/starcraft-2-data-manager/) to duplicate that template as many times as you want, while filling in the value of #id# each time.