I had a thought on a way to use this, do you think this would be possible:
- Create 6 behaviors, one for each tentical. You might call them "Has Tentacle 1", "Has Tentancle n+" etc.
- Setup requirements for these behaviors so that the behaviors are removed from the ultralisk based on health. So at < 800 health "Has Tentacle 1" gets removed and < 700 health, "Has Tentacle 2" gets removed.
- Lastly, could you then add behavior events to the actor triggers that would cause them play their death animation, and be removed, when the behavior is removed.
This would allow you to create some cool bosses who's extra attacks (spines) kept reducing as you did more damage to them. Simlar to the old school boss battles.
It would have been nice if you could target the spines separately to destroy them, but I'm not sure this is possible?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I had a thought on a way to use this, do you think this would be possible:
- Create 6 behaviors, one for each tentical. You might call them "Has Tentacle 1", "Has Tentancle n+" etc. - Setup requirements for these behaviors so that the behaviors are removed from the ultralisk based on health. So at < 800 health "Has Tentacle 1" gets removed and < 700 health, "Has Tentacle 2" gets removed.
- Lastly, could you then add behavior events to the actor triggers that would cause them play their death animation, and be removed, when the behavior is removed.
This would allow you to create some cool bosses who's extra attacks (spines) kept reducing as you did more damage to them. Simlar to the old school boss battles.
It would have been nice if you could target the spines separately to destroy them, but I'm not sure this is possible?