i was following this tutorial yesterday and ran into an issue (yeah, 1.3). the skybox unit i made would not stay the same size. every time i tested the map it would appear differently. i could show this by actually adding in the model into the editor. it would go through about 5 or 6 different sizes. nothing i could change actually worked. my scale was set to .007 (i tried a few other scales). i even changed the random scale field to match and was given the same results: 5/6 random sized skyboxes.
any clues to this? i am going to go in search of other skybox tutorials and see what they come up with.
also, do you know if your UI tutorial works still in 1.3?
Just tested it and the Skybox stuff still works great.
Btw OneTwo I've stop work on my FPS for now because I started working on an older project called Marine Protocol.
I have a picture below it uses Helral's new UI system.
Oh yeah. The moving skybox you showed me how to set up and 3 hours playing with the fog settings.
What topped the look off was adding the mist doodad in key places.
Still working on the mist though. It looks great until you walk through it.
Saddly the mist doodad is made up of transparent sheets of white. So when you walk through it you get waves of fog coming and going. I'm going to try to figure out a fix for this. (I know make the fog fly in the air is a fix but walking through the fog is just plain awesome)
I've only worked 4 days on this map so still the development.
@Selfcreation: Go
YO what onetwo is saying is very true if you use 100% of his UI setup in part 3 it wont work.
Try this Tutorial its the same stuff just it works with the new updates. (1.3.X)
Just tested it and the Skybox stuff still works great.
Btw OneTwo I've stop work on my FPS for now because I started working on an older project called Marine Protocol.
I have a picture below it uses Helral's new UI system.
@OneTwoSC: Go
Oh yeah. The moving skybox you showed me how to set up and 3 hours playing with the fog settings. What topped the look off was adding the mist doodad in key places.
Still working on the mist though. It looks great until you walk through it.
Saddly the mist doodad is made up of transparent sheets of white. So when you walk through it you get waves of fog coming and going. I'm going to try to figure out a fix for this. (I know make the fog fly in the air is a fix but walking through the fog is just plain awesome)
I've only worked 4 days on this map so still the development.
Figured Out some good settings. Check out the picture below.
Yeah I see what you are talking about with those pictures. Seems everyone has this problem to an extent.
These are great tutorials. Love videos tutorials because they show what you are getting.
I have a fog question. In my map i want the fog to slowly fade in but no matter how i edit the data editor it always seems to get thick really fast.
Relating to the picture arrows below:
I would like my fog to slowly build up not fast like i have. Any ideas?
Thanks and keep it up