Maybe I have a bit different idea of what an RPG means to some of you, but in this case I'm mostly referring to the style of gameplay with it, not everything related to a game where you assume the role of a character and emphatize with him/her like maybe in some pen paper RPGs. There's no point spending months into developing original lore for a map which people will play for a few hours.
Yes that time is much better spent on sweet power ups and upgrades to blow freaking zombies up with.
Am I right?
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KageNinpo = SN
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It becomes trolling when you swear at people busting thier ass to make a fun map for the community. That and your obviously new here..... so yeah anyways.
Honestly making your own "lore" is kinda pointless.
has no effect on game play
most "lore" makes the most sense if there is a pre-existing lore for it to exist within. And makes the most sense if you really want good "lore" for it to fit some where in with SC "lore".
Personally I pay no attention to lore unless Im actually playing an "rpg" and .... I have better RPG's to play then SC2 custom rpg's.
granted offering things you would like to see added to a map are nothing new here on mapster. Just when you start ranting about anti-sc2 lore stuffs its like..... whats wrong with this person... why play sc2 if you dont like the "setting".....
all the lore a game like this needs is.......
Theres stuff in the buildings you need to kill zombies....
Zombies eat people and dont like being exploded....
Anyways good luck on continueing this ... I can just immagine the ammount of time already spent on this building/floor system
Imagine what the guys working on project "vector" could do with a building system like this.
Why are you even concerned with content of another persons map.... Why are you swearing at him?
If youve even read half the posts on this thread youd be-able to tell that this isnt even playable yet its more of a demo of the mechanics that he intends to use for the map..
The mechanics demo'd so far are pretty damn impressive IMO.
CarsonJudd you sir are a Nubish Asshole. And I mean that to be insulting.
Props to you A1win.
Personally Id like to see you share the mechanics of your game. I think theres a lot of different kind of games that could make use of this building structure system.
Rollback Post to RevisionRollBack
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KageNinpo = SN
My Libraries
DialogLeaderboard & TeamSort
My Projects
SPACEWAR Tribute
Infinite TD
If only it could handle the buildings having multiple levels. such as B1 B2 1F 2F 3F
Im amazed at how good your floor system works. Since my first post on this topic after the first time I saw your demo.
Very nice. But does it currently Support Sub-Levels such as basements?
With basements added You could add some kinda of "sewer system" support which might make it very interesting as well =)
Also a Dialog Box in the top right that shows you the "name" or "id" of the building the player is in and the current floor/level they are on of the building.
Yes that time is much better spent on sweet power ups and upgrades to blow freaking zombies up with.
Am I right?
@Carsonjudd: Go
eh?
oh and if you wanna talk shit to me do it in pm's
oh look i just sent you one to start us off.....
@Carsonjudd: Go
It becomes trolling when you swear at people busting thier ass to make a fun map for the community. That and your obviously new here..... so yeah anyways.
Honestly making your own "lore" is kinda pointless.
granted offering things you would like to see added to a map are nothing new here on mapster. Just when you start ranting about anti-sc2 lore stuffs its like..... whats wrong with this person... why play sc2 if you dont like the "setting".....
all the lore a game like this needs is.......
Anyways good luck on continueing this ... I can just immagine the ammount of time already spent on this building/floor system
Imagine what the guys working on project "vector" could do with a building system like this.
@Carsonjudd: Go
Umm yeah your insulting him quite a bit..
Why are you even concerned with content of another persons map.... Why are you swearing at him?
If youve even read half the posts on this thread youd be-able to tell that this isnt even playable yet its more of a demo of the mechanics that he intends to use for the map..
The mechanics demo'd so far are pretty damn impressive IMO.
CarsonJudd you sir are a Nubish Asshole. And I mean that to be insulting.
Props to you A1win.
Personally Id like to see you share the mechanics of your game. I think theres a lot of different kind of games that could make use of this building structure system.
Im amazed at how good your floor system works. Since my first post on this topic after the first time I saw your demo.
Very nice. But does it currently Support Sub-Levels such as basements?
With basements added You could add some kinda of "sewer system" support which might make it very interesting as well =)
Also a Dialog Box in the top right that shows you the "name" or "id" of the building the player is in and the current floor/level they are on of the building.
If only it could handle the buildings having multiple levels. such as B1 B2 1F 2F 3F