If so then its pretty simple, you don't need a whole screen, model some flat plane that allows play texture and place them so they appear on the screen, play them accordingly. (like 8x5 unit) That's my way. Apprantly blizz campaign create some video on the fly, but the action record movie was unauthorized for us also. But play an existing texture is fine.
What do you mean with RTT, its video texture. Not rendering anything from other camera to the screen, you must have the texture beforehand. And I doubt it can be easily interactive, unless you apply hidden unit in front of the screen unit for mouse highlight/clicking.
Personally I want to create a whole game with several maps, an exiting story, voiceacting, some videos, interactive gameplay including riddles, bosses, inventory and shopsystem etc.
lol is this programmer humor or are you for real? I can't tell. :)
I didn't think you could scale things less than 10%? If that's the method they used though, props for some serious discipline. The ceilings alone must have taken hours.
No I'm s3rius, I've made flat plane with 0.05 z scale (5%) it may even go up to 1% without problem
Now i'm feeling like a loser :(, just wondering where did you guys went the whole time.
There's so many aspect that make this kind of map single playable only, such as lag, delay, file size, global lightning, file size, and more. Don't expect it to be anytime soon.
Regardless, great talents utilizing all the SM model from blizzard. Scraping things without feeling lost of effort really show how you guys care for a final product, however long that will take. We appriciated it :)
@TheKC: Go
If so then its pretty simple, you don't need a whole screen, model some flat plane that allows play texture and place them so they appear on the screen, play them accordingly. (like 8x5 unit) That's my way. Apprantly blizz campaign create some video on the fly, but the action record movie was unauthorized for us also. But play an existing texture is fine.
Or made animation for those small unit is good
@TheKC: Go
What do you mean with RTT, its video texture. Not rendering anything from other camera to the screen, you must have the texture beforehand. And I doubt it can be easily interactive, unless you apply hidden unit in front of the screen unit for mouse highlight/clicking.
Do you mean this :)
http://forums.sc2mapster.com/resources/trigger-libraries/13090-library-star-movie-play-a-video-inside-map/
Or at least for the tutorial of the game, best way for a single player game.
I don't have the artistic skill to make maps, but I can help make the game happen. If you need help, feel free to contact
No I'm s3rius, I've made flat plane with 0.05 z scale (5%) it may even go up to 1% without problem
@LazyCoder: Go
Some doodads in the sky with scale 10 x, 10 y, 0.1 z
Now i'm feeling like a loser :(, just wondering where did you guys went the whole time.
There's so many aspect that make this kind of map single playable only, such as lag, delay, file size, global lightning, file size, and more. Don't expect it to be anytime soon.
Regardless, great talents utilizing all the SM model from blizzard. Scraping things without feeling lost of effort really show how you guys care for a final product, however long that will take. We appriciated it :)
Also, inb4 this video is on blizzard's facebook