Here's a preview of the changes with protoss and terran:
Changes:
1. New Shuttle model requires death model. has birth model.
2. High Templar Model requires new one maybe. It's made for SC2 Survivors 2016's Teradun character. Requires actor and model for casting spells attached to head.
3. Unit sizes (xyz) changes for Air and Ground units.
4. Supply depot size. Placement, and footprint as well.
5. Harvest rate reduced to 5.6 from 5.4 SCMR settings. and 2 harvesters from 3 harvesters per mineral patch.
@Ghostnova91 is working with some classic SC buildings and units
that aldaris and tassadar model
i would be the 1st one to dl it and mod it to Mass recall, its PERFECT!
My 3ds 2016 hates TM's scripts, Hive's War 3 plugin works fine (which i'll use to port Novazon's armor to skyrim remaster when it so out)
@GhostNova91: Go
a bit of offtopic, but could you please check if SC1 kerrigan's model and portrait are working fine on LOTV galaxy editor?
im having problems with her on SE(animation freezes and loops, static face even with NovaPortrait.fxa)
Ontopic: whoa, this carrier and the citadel :)
DTX5 is the same format that skyrim, and for an extent, Fo3/NV uses mostly for highly detailed textures
@Ghostnova91 is working with some classic SC buildings and units
https://www.sc2mapster.com/forums/development/artist-tavern/38630-showcase-ghostnovas-models/?page=28#posts
also there's a new HD kerrigan model here, but she has some serious portrait and gun texturing issues
https://www.sc2mapster.com/assets/sarah-kerrigan-hd-unit/