I' following your guide but I can't get it to work.
-start editor as admin
-create new map
-open map bounds
-check the 'modify map bounds' checkbox
-start sc2patch as admin
nothing happens, maximum is still 256
I'm using Win7 pro, does it work for anyone else?
! got a start
my mouse is in the top right corner near the circle
it's pretty easy to edit a map if you create one without using terrain. I don't really know what this feature is for... can't add terrain after creating it without
okay:
tried alot
-memory edits while the editor is running are only crashing it
-it is possible to edit everything but the editor crashes if the most important t3TextureMasks is bigger then 256x256
starcraft says: unable to open map
I guess it requires a lot of hardcoding to enable bigger maps. If you have to change some memory addresses from 1 byte to 2 bytes it's going to be really hard
@sanktanglia: Go the game is unable to open big maps. the must be a limit somewhere. something like mark map = illegal if size >256
@malu05: Go
!
I' following your guide but I can't get it to work.
-start editor as admin
-create new map
-open map bounds
-check the 'modify map bounds' checkbox
-start sc2patch as admin
nothing happens, maximum is still 256
I'm using Win7 pro, does it work for anyone else?
@malu05: Go
does not work with the enGB... but didn't know this map bound feature
okay I don't really know what I have to look for in the memory or what tools are good or, yeah I'm a noob editing ram
hm explain it please.
can't find 0x00A89474
@vjeux: Go the header say 2048x2048 ;)
I'm going to test it with a 2056 mask.
@RileyStarcraft: Go
The texture mask is 2048x2048 on a 256 map. it is already bigger then 1024x1024 and the game doesn't load on a pc with a non shader 3 gpu...
@Vexal: Go
! got a start
my mouse is in the top right corner near the circle
it's pretty easy to edit a map if you create one without using terrain. I don't really know what this feature is for... can't add terrain after creating it without
okay:
tried alot
-memory edits while the editor is running are only crashing it
-it is possible to edit everything but the editor crashes if the most important t3TextureMasks is bigger then 256x256
starcraft says: unable to open map
I guess it requires a lot of hardcoding to enable bigger maps. If you have to change some memory addresses from 1 byte to 2 bytes it's going to be really hard
@SC2Mist: Go
I remember a blue saying its impossible. Did it in a submarine RTS, going to check it.