Increasing the map size is a small change compared to the number of players. They have probably hardcoded the number of players in a huge number of places like in the battle.net lobby system, in the communication protocol and in the game internals. I highly doubt it is possible to make such a drastic change.
The map size is something dynamic, so we did not know if they hardcoded the maximum. Sadly it appears they did :(
I know there are many smart people around here. Let me give you a little challenge (Idea from this Battle.net post). As you know, the map is limited to 256*256, what about finding workaround?
Rules:
Give a map larger than 256*256 that is loaded by Starcraft 2.
Prize:
3-month Curse Premium
We don't know if it is possible to do so, if the editor or game have any hardcoded checks to break if there's a map > 256*256 ... It's time to get people work on it! If you don't know where to start, here are some leads
Increasing the map size is a small change compared to the number of players. They have probably hardcoded the number of players in a huge number of places like in the battle.net lobby system, in the communication protocol and in the game internals. I highly doubt it is possible to make such a drastic change.
The map size is something dynamic, so we did not know if they hardcoded the maximum. Sadly it appears they did :(
Bump :)
Really nice malu05. Can you post the map? Also, is that readable by a non-pacthed editor?
It's actually 8 * [256*256]. There's one texture mask per tile :)
Impossible is nothing? :)
Hey,
I know there are many smart people around here. Let me give you a little challenge (Idea from this Battle.net post). As you know, the map is limited to 256*256, what about finding workaround?
Rules:
Prize:
We don't know if it is possible to do so, if the editor or game have any hardcoded checks to break if there's a map > 256*256 ... It's time to get people work on it! If you don't know where to start, here are some leads