even if we would be able to patch it, every player that wants to play the map would have to patch himself. this wont work at all. until blizzard doesnt change it themselfes we can forget it.
i wanted more then 256*256 from begin on, but the problem seems to be map size, because in sc2 the largest amount of mb comes from the terrain and textures. if you would create a 512*512 map it would maybe already be to big for the publishing system (because of map size limit).
i dont think it would be a real problem for blizzard to allow 512² but the size of the maps would get to big. however, i would really love to create a 512² map, even if i would have to host it somewhere else. for orpgs its very important to have a big world and the "scaling" is just bulls*it. its an insane amount of work and i wouldnt do it, really. we also need more then 8 tilesets imo. shit on mapsize, epic maps have epic size, thats it.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
if the game cant open it its senseless.
even if we would be able to patch it, every player that wants to play the map would have to patch himself. this wont work at all. until blizzard doesnt change it themselfes we can forget it.
i wanted more then 256*256 from begin on, but the problem seems to be map size, because in sc2 the largest amount of mb comes from the terrain and textures. if you would create a 512*512 map it would maybe already be to big for the publishing system (because of map size limit).
i dont think it would be a real problem for blizzard to allow 512² but the size of the maps would get to big. however, i would really love to create a 512² map, even if i would have to host it somewhere else. for orpgs its very important to have a big world and the "scaling" is just bulls*it. its an insane amount of work and i wouldnt do it, really. we also need more then 8 tilesets imo. shit on mapsize, epic maps have epic size, thats it.